Experience: Difference between revisions
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== Gain experience == <!--T:1--> | == Gain experience == <!--T:1--> | ||
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop) | Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop) | ||
* [[Colonize]] + | * [[Colonize]] +500 exp | ||
* [[Help Expand]] + | * [[Give Food]] +3 exp per food | ||
* [[Sabotage]] capacity in an enemy colony (not an empty nest) + | * [[Help Expand]] +200 exp | ||
* Successful [[Attack]] entirely killing an enemy colony + | * [[Sabotage]] capacity in an enemy colony (not an empty nest) +100 exp | ||
* Successful [[Attack]] entirely killing an enemy colony +1000 exp | |||
== Level == <!--T:2--> | == Level == <!--T:2--> | ||
* Player starts at level 1 | * Player starts at level 1 | ||
* When experience reaches | * When experience reaches 1000 the level goes up. Next steps at 2000, 4000, 8000, 16000 etc. | ||
== Level effect == <!--T:3--> | == Level effect == <!--T:3--> |
Revision as of 19:30, 1 March 2018
Gain experience
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)
- Colonize +500 exp
- Give Food +3 exp per food
- Help Expand +200 exp
- Sabotage capacity in an enemy colony (not an empty nest) +100 exp
- Successful Attack entirely killing an enemy colony +1000 exp
Level
- Player starts at level 1
- When experience reaches 1000 the level goes up. Next steps at 2000, 4000, 8000, 16000 etc.
Level effect
The level of the players affects:
- Action Radius
- How long Colony Orders last
- How much food the player may carry in Inventory
- How many ant eaters the user may pick up in Inventory
- From level 5 you may set Colony Orders to produce Warriors
- From level 8 you may set Colony Orders to expand secret chambers.