Experience: Difference between revisions
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* When experience reaches 10 the level goes up. Next steps at 20, 40, 80, 160 etc. | * When experience reaches 10 the level goes up. Next steps at 20, 40, 80, 160 etc. | ||
== | == Level effect == | ||
The level of the players affects: | The level of the players affects: | ||
* [[Action Radius]] | * [[Action Radius]] | ||
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* How much food the player may carry in [[Inventory]] | * How much food the player may carry in [[Inventory]] | ||
* How long [[Colony Orders]] last | * How long [[Colony Orders]] last | ||
* From level 5 you may set [[Colony Orders]] to produce [[Warriors]] | |||
* From level 8 you may set [[Colony Orders]] to expand secret chambers. |
Revision as of 13:49, 7 May 2016
Gain experience
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)
- Colonize - 10 exp
- Help Expand - 2 exp
- Destroy capacity in a colony (not an empty nest) - 1 exp
- Successful Attack entirely killing an enemy colony - 10 exp
Level
- Player starts at level 1
- When experience reaches 10 the level goes up. Next steps at 20, 40, 80, 160 etc.
Level effect
The level of the players affects:
- Action Radius
- Max number of Controlled Colony
- How many ant eaters the user may pick up in Inventory
- How much food the player may carry in Inventory
- How long Colony Orders last
- From level 5 you may set Colony Orders to produce Warriors
- From level 8 you may set Colony Orders to expand secret chambers.