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Future Ideas: Difference between revisions

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Maximum controlled nests, based on level
Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT<
= Network =
Adaptive timeout on network requests. Several good, decrease but a minimum at 1 sec? One fail, increase 2sec(?) but max at 10sec?
Track players location every hour, to use for animal spawning
= Actions =
= Actions =
Ability to add scent track on your position for ants from colony to food
Build nest needs to "cost" something. Maybe "energy" that fills up over time. Max level based on experience level</li>
== On map ==
== On map ==
* Send Location - TODO send "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.  
* Send Location - TODO send "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.  
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= Competition among players =
= Competition among players =


== Bonuses for new ==
= New players ==
* People coming late into the game shall also be able to build colonies or get benefit, even in cities with lot of existing players. https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT
* A new player is immune to attacks for X time after founding his/her first colony.
* A new player is immune to attacks for X time after founding his/her first colony.
* How to make the room for a new player in a town dominated by a Species?
* How to make the room for a new player in a town dominated by a Species?