Experience: Difference between revisions
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== Gain experience == | == Gain experience == | ||
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop) | |||
* [[Found Colony]] - 10 exp | |||
* [[Help Expand]] - 2 exp | |||
* [[Help Expand]] - | * [[Destroy]] a colony (not an empty nest) - 1 exp | ||
* Successful [[Attack]] - N exp | * Successful [[Attack]] killing an enemy colony - N exp | ||
== Level == | == Level == |
Revision as of 05:50, 9 April 2016
Gain experience
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)
- Found Colony - 10 exp
- Help Expand - 2 exp
- Destroy a colony (not an empty nest) - 1 exp
- Successful Attack killing an enemy colony - N exp
Level
- Player starts at level 0
- Experience X*2^n gives the player experience level n
Effect
The level of the players affects:
- Action Radius
- Max number of Controlled Colony
- How many ant eaters the user may pick up in Inventory
- How much food the player may carry in Inventory