Experience: Difference between revisions
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== Gain experience == | |||
Many actions give the player Experience. (not those that may be repeated instantly like pick up / drop) | Many actions give the player Experience. (not those that may be repeated instantly like pick up / drop) | ||
TODO Spec how much an actions gives | |||
* [[Help Expand]] - N exp | |||
* etc | |||
== Level == | |||
* Player starts at level 0 | * Player starts at level 0 | ||
* Experience X*2^n gives the player experience level n | * Experience X*2^n gives the player experience level n | ||
== Effect == | |||
The level of the players affects: | The level of the players affects: | ||
* [[Action Radius]] | * [[Action Radius]] | ||
* How many ant eaters the user may pick up in [[Inventory]] | * How many ant eaters the user may pick up in [[Inventory]] | ||
* How much food the player may carry in [[Inventory]] | * How much food the player may carry in [[Inventory]] |
Revision as of 10:50, 19 January 2016
Gain experience
Many actions give the player Experience. (not those that may be repeated instantly like pick up / drop)
TODO Spec how much an actions gives
- Help Expand - N exp
- etc
Level
- Player starts at level 0
- Experience X*2^n gives the player experience level n
Effect
The level of the players affects:
- Action Radius
- How many ant eaters the user may pick up in Inventory
- How much food the player may carry in Inventory