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This is just ideas about fungus growing in the colonies. Suggestion based on initial idea by someone i forgot (Probably on G+) and later comments in Discord by 4N3G4ZPK20, Phap, scooterman31, mijkolsmith
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This is information about fungus growing in the colonies.  


== Starting to grow ==
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* Colonies may build a fungus chamber.
The purpose of growing fungus is that it gives colonies more food. Up to 100% extra food income.
** An action taking 24 h and sacrificing quite a number of ants.
* The player can get hold of some fungus ... somewhere.
** Event?
** Random when helping/sabotaging colonies?
** Random in the wild?
* Player may insert fungus into fungus changes in colony when in range
* Player must be at least level X to handle fungus. (Pretty high)


== Bonuses ==
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* A colony with fungus chamber and active fungus get food bonus. Between 1% and 100%.
NOTE: You need to be level 10 before you can handle fungus.
** The bonus slowly increase as the fungus grows. How fast? 1 percentage point per day?
* Gardening the fungus?
** 1. Some of the workers fetching food handle feeding and handling the fungus. No special setting for that.
** 2. Some of the ants become specialized in fungus growing.


== Risks ==
== Colony properties == <!--T:3-->
* When the fungus is at 100% there is a small risk that the fungus start to control the ants and taking control of the colony. (Search on "Zombie ants")
A colony with fungus chamber has two more values:
** The colony become independent
* Fungus size: 1% - 100 % (0% when there is no fungus inserted in the fungus chamber)
** Maybe some fungus will appear around the colony? (Ants hanging in the trees)
* Fungus pollution: 0% - 100%
* When the colony gets really small (counting actual worker ants), the fungus dies
* There is always a small risk that the fungus chamber collapse. (no matter if there is some fungus in it or not)
** If there is some fungus in there, it dies.


== Getting more fungus ==
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* 1. When the fungus is higher than some limit we may order the ants to extract some fungus. Maybe 80%?
The normal workers fetching food handle feeding and handling the fungus. No special setting for that.
** The fungus percentage drops by something, maybe 50 percentage points?
** A piece of fungus appear outside the colony.
* 2. When the colony is in range and fungus percentage is higher than some threshold value, the user may extract fungus as an action on the colony.
** The fungus percentage drops to a low value: Maybe 10%?
** The player gets a piece of fungus.


== Fungus items ==
== Starting to grow == <!--T:5-->
* Fungus dropped on the ground last for some time. Maybe a week.
Colonies may build a fungus chamber. An action taking 24 h and sacrificing quite a number of ants.
* Fungus in inventory last... forever? Or just a week there too?
* Fungus has no species and may be use by any players
* A player may carry up to user level number of fungus pieces.


== Maybe later ==
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How to get a piece of fungus:
* There is a really small possibility to get it when doing [[Help Expand]].
* It might be the prize on some event [[Missions]].
 
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Player may insert fungus into fungus chambers in colony when in range. The fungus start to grow.
 
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Player must be at least level 10 to handle fungus. (see [[Experience]] for some other levels)
 
== How to count == <!--T:9-->
The food produced by workers in the colony gets increased by (Fungus size) * (100% - Fungus pollution).
* At maximum you double the food income
* When pollution is high you get nothing extra
 
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Fungus size increase as the fungus grows. 1 percentage point per day.
 
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Fungus pollution grows (1 percentage point) * (Fungus size) per day. I.e. slower when the fungus is small.
 
== Cleaning the fungus chamber == <!--T:12-->
There are 2 options to clean the fungus.
 
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1. You have the colony in reach and make a clean fungus action
* Fungus pollution drop to 0%
2. You order the ants to clean the pollution.
* Fungus pollution drop to 0%
* There is a risk that the fungus start to control the ants and taking control of the colony. (Search the net for "Zombie ants" if you dare).
** The colony become independent 
 
== Killing the fungus == <!--T:14-->
If fungus pollution reach 100% the fungus dies.
 
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When the colony gets really small (counting actual worker ants), the fungus dies.
 
== Extracting fungus item == <!--T:16-->
When a colony with a growing fungus is in range and fungus size in bigger than threshold (60%) the user may extract fungus as an action on the colony
* The fungus size percentage drops by 50 percentage points
* The player gets a piece of fungus
 
== Fungus items == <!--T:17-->
Fungus dropped on the ground last for a week.
 
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Fungus in inventory last forever.
 
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Fungus has no species and may be used by any players.
 
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A player may carry a few fungus pieces. Level 10: 1 piece, and then one extra every second level higher.
 
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Fungus may be dropped and picked up.
 
== Display == <!--T:22-->
In the colony dialog, in the "ant count etc box": It will display an extra row with a fungus symbol if there is a fungus chamber and size and pollution percentages. Size is 0% when there is no fungus inserted in the chamber.
 
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To build a fungus chamber you click on the "ant count-box" and then an action.
 
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To clean the fungus you click on the "ant count-box" and then an action or to clean it when you are near or you select and action for the ants to clean it themselves (with the "zombie ants" risk).
 
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To extract fungus you click on the "ant count-box" and then an action or you select an action to extract fungus
 
== Future ideas == <!--T:26-->
NOTE: This is not implemented, just ideas.
 
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* Expanding the fungus chamber... somehow. Increasing the max. (i.e. 100% gives a higher factor on the food)
* Expanding the fungus chamber... somehow. Increasing the max. (i.e. 100% gives a higher factor on the food)
** Is another action taking 24h, 48h, 96h etc.
** Is another action taking 24h, 48h, 96h etc.
** A setting in the sliders?
** A setting in the sliders?
== Idea == <!--T:28-->
Fungus growing is based on initial idea by someone i forgot (probably on G+), my own ideas and later comments in Discord by 4N3G4ZPK20, Phap, scooterman31, mijkolsmith
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