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Fungus: Difference between revisions

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This is just ideas about fungus growing in the colonies. Suggestion based on initial idea by someone i forgot (Probably on G+) and later comments in Discord by 4N3G4ZPK20, Phap, scooterman31, mijkolsmith
This is just ideas about fungus growing in the colonies. Suggestion based on initial idea by someone i forgot (Probably on G+), my own ideas and later comments in Discord by 4N3G4ZPK20, Phap, scooterman31, mijkolsmith


== Starting to grow ==
== Starting to grow ==
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** Maybe some fungus will appear around the colony? (Ants hanging in the trees)
** Maybe some fungus will appear around the colony? (Ants hanging in the trees)
* When the colony gets really small (counting actual worker ants), the fungus dies
* When the colony gets really small (counting actual worker ants), the fungus dies
* There is always a small risk that the fungus chamber collapse. (no matter if there is some fungus in it or not)
* There is always a small risk that the fungus chamber collapse (no matter if there is some fungus in it or not)
** If there is some fungus in there, it dies.
** If there is some fungus in there, it dies.


== Getting more fungus ==
== Extracting more fungus ==
* 1. When the fungus is higher than some limit we may order the ants to extract some fungus. Maybe 80%?
* When the colony is in range and fungus percentage is higher than threshold value, the user may extract fungus as an action on the colony.
** The fungus percentage drops to a low value: Maybe 10%?
** The player gets a piece of fungus.
 
Or maybe (but this would allowing handling fungus in colonies you don't visit too):
* When the fungus is higher than threshold levelwe may order the ants to extract some fungus.
** The fungus percentage drops by something, maybe 50 percentage points?
** The fungus percentage drops by something, maybe 50 percentage points?
** A piece of fungus appear outside the colony.
** A piece of fungus appear outside the colony.
* 2. When the colony is in range and fungus percentage is higher than some threshold value, the user may extract fungus as an action on the colony.
** The fungus percentage drops to a low value: Maybe 10%?
** The player gets a piece of fungus.


== Fungus items ==
== Fungus items ==
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* Fungus has no species and may be use by any players
* Fungus has no species and may be use by any players
* A player may carry up to user level number of fungus pieces.
* A player may carry up to user level number of fungus pieces.
== Display ==
In the colony dialog. In the ant count etc box. I will display an extra row with a fungus symbol if there is a fungus chamber and a percentage. 0% for no fungus or the actual percentage for the colony. 100% will be red.
To build a fungus chamber you click on the ant count-box and then an action.
To extract fungus you click on the ant count-box and then an action.


== Maybe later ==
== Maybe later ==