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Future Ideas: Difference between revisions

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* How to make the room for a new player in a town dominated by a Species?
* How to make the room for a new player in a town dominated by a Species?
* Maximum controlled nests, based on level, to make people release control of colonies?
* Maximum controlled nests, based on level, to make people release control of colonies?
== Colonies ==
* Idea: Ability to help a small colony more often? To get new players something to do when they are eager.


= Map =
= Map =
Very zoomed in: See individual ants too


* very zoomed in
Ability to turn features on/off just as in ColorPlanet (https://plus.google.com/+PatrickDrechsler/posts/P1sbicd1MfC)
** The same as in zoomed in but also individual ants
* zoomed in
** attacking enemies


Ability to turn features on/off just as in ColorPlanet (https://plus.google.com/+PatrickDrechsler/posts/P1sbicd1MfC)
Send a location - Send a "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.


= Species =
= Species =
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* Bigger, better warrior skills
* Bigger, better warrior skills


= Actions =
= Accidents =
Ability to add scent track on your position for ants from colony to food
Cave-ins during attack killing lots of ants and losing capacity/food?
 
== On map ==
* Send Location - TODO send "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.


= Attack =
= Attack =
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== Manually help out (?) ==
== Manually help out (?) ==
By smashing ants on the map a player can kill enemy ants too, one at a time.
By smashing ants on the map a player can kill enemy ants too, one at a time.
= Animals =
* Animals not on a colony will move towards nearby colonies or in a random direction every time unit.
* Show up nearby users, or on locations where users have been.
* Notifications to nearby users (with setting)
* Track players location every hour, to use for animal spawning


= Loose ideas =
= Loose ideas =
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* May be upgraded in levels. Best "upgrader" gets something.
* May be upgraded in levels. Best "upgrader" gets something.
* May be upgraded by players "helping" it, max once per time unit. Or simply a lot of energy needed to upgrade it.
* May be upgraded by players "helping" it, max once per time unit. Or simply a lot of energy needed to upgrade it.
= Growing fungus =
[[Fungus]]