Jump to content

Future Ideas: Difference between revisions

1,003 bytes removed ,  6 years ago
no edit summary
No edit summary
 
(8 intermediate revisions by the same user not shown)
Line 11: Line 11:
* How to make the room for a new player in a town dominated by a Species?
* How to make the room for a new player in a town dominated by a Species?
* Maximum controlled nests, based on level, to make people release control of colonies?
* Maximum controlled nests, based on level, to make people release control of colonies?
== Colonies ==
* Idea: Ability to help a small colony more often? To get new players something to do when they are eager.


= Map =
= Map =
Very zoomed in: See individual ants too


* very zoomed in
Ability to turn features on/off just as in ColorPlanet (https://plus.google.com/+PatrickDrechsler/posts/P1sbicd1MfC)
** The same as in zoomed in but also individual ants
* zoomed in
** attacking enemies


Ability to turn features on/off just as in ColorPlanet (https://plus.google.com/+PatrickDrechsler/posts/P1sbicd1MfC)
Send a location - Send a "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.


= Species =
= Species =
Line 30: Line 25:
* Bigger, better warrior skills
* Bigger, better warrior skills


= Actions =
= Accidents =
Ability to add scent track on your position for ants from colony to food
Cave-ins during attack killing lots of ants and losing capacity/food?
 
== On map ==
* Send Location - TODO send "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat.


= Attack =
= Attack =
Line 43: Line 35:


Build spy ants that can scout ant hills for you. If you carry them you can insert them instantly or send them to scout, but that takes time based on distance.
Build spy ants that can scout ant hills for you. If you carry them you can insert them instantly or send them to scout, but that takes time based on distance.
== Do the attack ==
* You are in range of an [[Enemy Colony]]
* Click the colony and select "Start Attack".
* You see a "board" with your warrior ant count and the colony population count.
* Every second a new attack in called from the client causing counting on the server to take place
** Both sides have casualties
** There might be cave in-s casing colony capacity decrease and loosing ant on one or the other side.
* The attacker may stop the attack stopping the fight.
* If one or the other side looses all ants the fight is over.


== Defence ==
== Defence ==
Line 59: Line 41:
== Manually help out (?) ==
== Manually help out (?) ==
By smashing ants on the map a player can kill enemy ants too, one at a time.
By smashing ants on the map a player can kill enemy ants too, one at a time.
= Animals =
* Animals not on a colony will move towards nearby colonies or in a random direction every time unit.
* Show up nearby users, or on locations where users have been.
* Notifications to nearby users (with setting)
* Track players location every hour, to use for animal spawning


= Loose ideas =
= Loose ideas =
Line 86: Line 61:
* May be upgraded in levels. Best "upgrader" gets something.
* May be upgraded in levels. Best "upgrader" gets something.
* May be upgraded by players "helping" it, max once per time unit. Or simply a lot of energy needed to upgrade it.
* May be upgraded by players "helping" it, max once per time unit. Or simply a lot of energy needed to upgrade it.
= Growing fungus =
[[Fungus]]