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* How to make the room for a new player in a town dominated by a Species? | * How to make the room for a new player in a town dominated by a Species? | ||
* Maximum controlled nests, based on level, to make people release control of colonies? | * Maximum controlled nests, based on level, to make people release control of colonies? | ||
= Map = | = Map = | ||
Very zoomed in: See individual ants too | |||
Ability to turn features on/off just as in ColorPlanet (https://plus.google.com/+PatrickDrechsler/posts/P1sbicd1MfC) | |||
Send a location - Send a "ping" to your players of your species to coordinate attacks or similar. As a message in the Species Chat. | |||
= Species = | = Species = | ||
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* Bigger, better warrior skills | * Bigger, better warrior skills | ||
= | = Accidents = | ||
Cave-ins during attack killing lots of ants and losing capacity/food? | |||
= Attack = | = Attack = | ||
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Build spy ants that can scout ant hills for you. If you carry them you can insert them instantly or send them to scout, but that takes time based on distance. | Build spy ants that can scout ant hills for you. If you carry them you can insert them instantly or send them to scout, but that takes time based on distance. | ||
== Defence == | == Defence == | ||
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== Manually help out (?) == | == Manually help out (?) == | ||
By smashing ants on the map a player can kill enemy ants too, one at a time. | By smashing ants on the map a player can kill enemy ants too, one at a time. | ||
= Loose ideas = | = Loose ideas = | ||
* Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT< | * Connecting colonies for cooperation or for genetic diversity or something. Idea from https://plus.google.com/+ErikMelkersson/posts/6iQhazsenvT< | ||
= Buildings = | = Buildings = | ||
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* Does the building have a color or help everyone around? I think everyone. Changed my mind: It helps everyone near but is is controlled by one species at a certain moment. Gives some kind of score bonus. | * Does the building have a color or help everyone around? I think everyone. Changed my mind: It helps everyone near but is is controlled by one species at a certain moment. Gives some kind of score bonus. | ||
* May be pushed or pulled by players, (max per time unit = simply cost a lot of energy). This way you may "steal" such a building. | * May be pushed or pulled by players, (max per time unit = simply cost a lot of energy). This way you may "steal" such a building. | ||
* The building gives a bonus score to the team holding it. You "hold" it by having it close to your colony. Must be withing X meters and at least size X. (You can not just found new colony and get control immediately) | * The building gives a bonus score to the team holding it. You "hold" it by having it close to your colony. Must be withing X meters and at least size X. (You can not just found new colony and get control immediately). Maybe just having it in the zone of your colony and no other color is find. Also visible ok. | ||
* Needs some maintenance or they will slowly fade away. | * Needs some maintenance or they will slowly fade away. | ||
** It has an bar fading - maybe two weeks or so to fade out totally unless someone does something about it | ** It has an bar fading - maybe two weeks or so to fade out totally unless someone does something about it | ||
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* May be upgraded in levels. Best "upgrader" gets something. | * May be upgraded in levels. Best "upgrader" gets something. | ||
* May be upgraded by players "helping" it, max once per time unit. Or simply a lot of energy needed to upgrade it. | * May be upgraded by players "helping" it, max once per time unit. Or simply a lot of energy needed to upgrade it. | ||
= Growing fungus = | |||
[[Fungus]] |