Worker Modulator: Difference between revisions

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Can be built in variant of all the other colors than your primary color.
Can be built in variant of colors other than your primary color.


The Worker modulator gives you the ability to modulate the color of your workers. This enables you to harvest crystals other than the ones of your color. You can only modulate workers to their neighbor colors, e.g. if your color is Gelbur, you have to modulate a worker to Hadranium before you are able to modulate him to Azon.
The [[Worker]] modulator gives you the ability to modulate the color of your workers. This enables you to harvest crystals other than the ones of your color. You can only modulate workers to their neighbor colors, e.g. if your color is Gelbur, you have to modulate a worker to Hadranium before you are able to modulate him to Azon.


You'll have to upgrade the Worker modulator to increase the number of supported workers for the different colors (your own color is unlimited by default). The number of supported workers for the different colors are shown on the upgrade tab.
You'll have to upgrade the Worker modulator to increase the number of supported workers of the different colors (your own color is unlimited by default). The number of supported workers for the different colors are shown on the upgrade tab.




Build cost: 10 crystals of that color
Build cost: 10 crystals of that color
For upgrading this building type the colors are listed in respect to which type of modulator you are upgrading.


Upgrade costs:  
Upgrade costs:  
{| class="wikitable"
{| class="wikitable" style="text-align: right; white-space: nowrap;"
|-
! Level
! Primary
! Secondary
! Tertiary
|-
! 2
| 21 || ||
|-
! 3
| 59 || 10 ||
|-
|-
! Level
! 4
! Crystals Required to Unlock
| 160 || 29 || 2
|-
|-
| 2
! 5
| 21 primary crystals (relative to color of facility)
| 440 || 80 || 7
|-
|-
| 3
! 6
| 59 primary, 10 secondary crystals (relative to color of facility)
| 1 200 || 220 || 20
|-
|-
| 4
! 7
| 160 primary, 29 secondary, 2 tertiary crystals (relative to color of facility)
| 3 200 || 590 || 54
|-
|-
| 5
! 8
| 440 primary, 80 secondary, 7 tertiary crystals (relative to color of facility)
| 8 800 || 1 600 || 150
|-
|-
| 6
! 9
| 1200 primary, 220 secondary, 20 tertiary crystals (relative to color of facility)
| 24 000 || 4 400 || 400
|-
|-
| 7
! 10
| 3200 primary, 590 secondary, 54 tertiary crystals (relative to color of facility)
| 65 000 || 12 000 || 1 100
|-
|-
| 8
! 11
| 8800 primary, 1600 secondary, 150 tertiary crystals (relative to color of facility)
| 180 000 || 32 000 || 3 000
|-
|-
| 9
! 12
| 24000 primary, 4400 secondary, 400 tertiary crystals (relative to color of facility)
| 480 000 || 88 000 || 8 100
|-
|-
| 10
! 13
| 65000 primary, 12000 secondary, 1100 tertiary crystals (relative to color of facility)
| 1 300 000 || 240 000 || 22 000
|}
|}


[[Category:Facility]]
[[Category:Facility]]

Latest revision as of 06:17, 19 July 2019

Can be built in variant of colors other than your primary color.

The Worker modulator gives you the ability to modulate the color of your workers. This enables you to harvest crystals other than the ones of your color. You can only modulate workers to their neighbor colors, e.g. if your color is Gelbur, you have to modulate a worker to Hadranium before you are able to modulate him to Azon.

You'll have to upgrade the Worker modulator to increase the number of supported workers of the different colors (your own color is unlimited by default). The number of supported workers for the different colors are shown on the upgrade tab.


Build cost: 10 crystals of that color


For upgrading this building type the colors are listed in respect to which type of modulator you are upgrading.

Upgrade costs:

Level Primary Secondary Tertiary
2 21
3 59 10
4 160 29 2
5 440 80 7
6 1 200 220 20
7 3 200 590 54
8 8 800 1 600 150
9 24 000 4 400 400
10 65 000 12 000 1 100
11 180 000 32 000 3 000
12 480 000 88 000 8 100
13 1 300 000 240 000 22 000