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== Ground buildings == | == Ground buildings == | ||
Players at level 5(5?) get one "module". Level 6 gives you one more etc. All modules have the players color. | |||
Monolith | === Fixed harvester === | ||
Cooperation building - many people may interact with it | |||
Building | |||
* One player of level 7 or better may build it. It cost 1000 crystals per type. | |||
* Initially the building has space for 5 modules, one of each color. | |||
* Players at location may insert one "module" into it. The modules remain until the player him/herself removes them. (Removal may be done from a distance) | |||
Harvesting | |||
* All players visiting the location may harvest from it once per day, the player receives something. | |||
* The one building the building and all players having modules receives something when a player harvest. (not yourself) | |||
* The output of the building depends on the number of modules in it. (Really lousy with just one or two) | |||
Upgrading | |||
* When at a new level, it gets space for another set of modules. I.e. first one of each color, then two of each colors etc. | |||
* It costs a lot of crystals to upgrade the building. Increasing for every level. (Idea: 10k, 20k, 30k, 40k, or maybe times sqrt(2) for every level?) | |||
* All players at the location may donate crystals to the construction. Max 1 donation at a max limit per day and user. (Maybe 100 per user and day?) | |||
* When a level is reached, the best donators receives something. The "top" shall be visible when visiting the building. | |||
What you get from harvesting, having modules inserted and building it (Just ideas) | |||
* On 1-5 modules, crystals | |||
* On 6-10 modules, transmitter parts too | |||
* On 11+ modules, receive team credits and/or personal score | |||
* The setup of module colors influence the color of what you receive | |||
* The builder gets score in that area for every module currently inserted? | |||
Related: https://plus.google.com/u/0/+ErikMelkersson/posts/RihtGHzbhNM | |||
=== Monolith === | |||
"single player building": - other people see it and may do only a little with it. | |||
* Costs significant amount to build (so you only will build it where people will actually see it or harvest nearby) | * Costs significant amount to build (so you only will build it where people will actually see it or harvest nearby) | ||
* Needs one module to operate. | |||
* May only be build by player at level 8 or better | * May only be build by player at level 8 or better | ||
* Lasts forever | * Lasts forever |