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== Ground buildings ==
== Ground buildings ==
Cooperation building - people may interact with it
Players at level 5(5?) get one "module". Level 6 gives you one more etc. All modules have the players color.
ideas: (maybe I just want some of them) - https://plus.google.com/u/0/+ErikMelkersson/posts/RihtGHzbhNM
* It should cost to build such a thing. 1000 crystals per type. The builder receive profit when the building is in use too.
* It can only be built by player at level 7 or better.
* You may be involved in a building on the ground if you are level 5 or better. (5 - one module, 6 - two modules, 7 - three etc)
* A building requires at least 3(?) players involved to be active. Or may just really lousy with just one. (one per color is best)
* There is one space per color to start with.
* When upgraded enough there will be 2 spaces per color, 3 spaces per color etc.
** Maybe have a "module" per level you are, that may be inserted into those?
* Players may "harvest" from it. Daily or something.
* A building gives something to the involved people
** Whenever someone harvest from it (unless it is yourself)
** Maybe score too?
* A cost to upgrade, the best contributor(s) per levels get something.
** You may only contribute max X per day or something.  


Monolith - "single player building":  - other people see it and may do only a little with it.
=== Fixed harvester ===
Cooperation building - many people may interact with it
 
Building
* One player of level 7 or better may build it. It cost 1000 crystals per type.
* Initially the building has space for 5 modules, one of each color.
* Players at location may insert one "module" into it. The modules remain until the player him/herself removes them. (Removal may be done from a distance)
 
Harvesting
* All players visiting the location may harvest from it once per day, the player receives something.
* The one building the building and all players having modules receives something when a player harvest. (not yourself)
* The output of the building depends on the number of modules in it. (Really lousy with just one or two)
 
Upgrading
* When at a new level, it gets space for another set of modules. I.e. first one of each color, then two of each colors etc.
* It costs a lot of crystals to upgrade the building. Increasing for every level. (Idea: 10k, 20k, 30k, 40k, or maybe times sqrt(2) for every level?)
* All players at the location may donate crystals to the construction. Max 1 donation at a max limit per day and user. (Maybe 100 per user and day?)
* When a level is reached, the best donators receives something. The "top" shall be visible when visiting the building.
 
What you get from harvesting, having modules inserted and building it (Just ideas)
* On 1-5 modules, crystals
* On 6-10 modules, transmitter parts too
* On 11+ modules, receive team credits and/or personal score
* The setup of module colors influence the color of what you receive
* The builder gets score in that area for every module currently inserted?
 
Related: https://plus.google.com/u/0/+ErikMelkersson/posts/RihtGHzbhNM
 
=== Monolith ===
"single player building":  - other people see it and may do only a little with it.
* Costs significant amount to build (so you only will build it where people will actually see it or harvest nearby)
* Costs significant amount to build (so you only will build it where people will actually see it or harvest nearby)
* Needs one module to operate.
* May only be build by player at level 8 or better
* May only be build by player at level 8 or better
* Lasts forever
* Lasts forever