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* Another variant of Treasure Hunt: Start it, you get a limited time, say 30 minutes to visit (pretty close) existing fountains. You get stuff on how many (and maybe what colors?) you have visited in that time and get stuff. Either you get stuff instantly (increasing "value" with every visit) or get it afterwards. | * Another variant of Treasure Hunt: Start it, you get a limited time, say 30 minutes to visit (pretty close) existing fountains. You get stuff on how many (and maybe what colors?) you have visited in that time and get stuff. Either you get stuff instantly (increasing "value" with every visit) or get it afterwards. | ||
* Member count in team: Make it so team members can contribute to the cost of the next level and have bars for the 5 colors. (pick the cost, and current levels from the existing team member hq) | * Member count in team: Make it so team members can contribute to the cost of the next level and have bars for the 5 colors. (pick the cost, and current levels from the existing team member hq) | ||
* Merge monuments for workers of other colors. Such a monument should give +1 worker of all colors. | |||
= Design - thinking = | = Design - thinking = |