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Workers are things that you create by spawning them and then place on matching [[Fountain]]s to gather [[Crystal]]s. They can be modulated to other colors and finally transformed to [[Transmitter Part]]s. | Workers are things that you create by spawning them and then place on matching [[Fountain]]s to gather [[Crystal]]s. They can be modulated to other colors and finally transformed to [[Transmitter Part]]s. | ||
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Workers are your main tool for gathering [[Crystal]]s. | Workers are your main tool for gathering [[Crystal]]s. | ||
== Spawn (create) workers == | == Spawn (create) workers == <!--T:3--> | ||
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You spawn workers in your [[Primary Color]] using your [[Worker Spawner]] facility. If the level of your Worker Spawner is higher than 1 you have a chance to get a worker of higher level, at maximum the level och the [[Worker Spawner]]. | You spawn workers in your [[Primary Color]] using your [[Worker Spawner]] facility. If the level of your Worker Spawner is higher than 1 you have a chance to get a worker of higher level, at maximum the level och the [[Worker Spawner]]. | ||
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There is a button beneath the workers in the workers view where you spawn workers. By tapping it, you can create a new worker of your attuned color. | There is a button beneath the workers in the workers view where you spawn workers. By tapping it, you can create a new worker of your attuned color. | ||
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The first one is free. After that, there are two options to build more: | The first one is free. After that, there are two options to build more: | ||
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* Waiting for recharge | * Waiting for recharge | ||
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After spawning the first worker, a countdown will appear next to the Spawn Worker. When it reaches 0, a new worker can be built for free. Then, another countdown will begin, and so on. | After spawning the first worker, a countdown will appear next to the Spawn Worker. When it reaches 0, a new worker can be built for free. Then, another countdown will begin, and so on. | ||
The recharging time will grow bigger with the current number of workers you have. | The recharging time will grow bigger with the current number of workers you have. | ||
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* Paying with crystals | * Paying with crystals | ||
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Instead of waiting for free recharge, crystals can be paid for more workers (note: this option won't increase the waiting time). The prices are: | Instead of waiting for free recharge, crystals can be paid for more workers (note: this option won't increase the waiting time). The prices are: | ||
* 1st Time: 4 | <!--T:11--> | ||
* 1st Time: 4 | |||
* 2nd Time: 2, 8, 2 | * 2nd Time: 2, 8, 2 | ||
* 3rd Time: 1, 4, 12, 4, 1 | * 3rd Time: 1, 4, 12, 4, 1 | ||
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* 7th Time: 5, 12, 28, 12, 5 | * 7th Time: 5, 12, 28, 12, 5 | ||
== Harvest crystals == | == Harvest crystals == <!--T:12--> | ||
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You harvest crystals by placing workers on [[Fountain]]s by clicking on the fountains on the [[Map]] | You harvest crystals by placing workers on [[Fountain]]s by clicking on the fountains on the [[Map]] | ||
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A placed worker collects at the rate of 1 crystal per hour and comes back to you automatically when full or the fountain dries out. | A placed worker collects at the rate of 1 crystal per hour and comes back to you automatically when full or the fountain dries out. | ||
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See also [[Settings]] to fast place workers. | See also [[Settings]] to fast place workers. | ||
== Levels and upgrades == | == Levels and upgrades == <!--T:16--> | ||
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You may merge two workers of the same level to a worker of higher level, but not higher than the level of your [[Worker Spawner]]. | You may merge two workers of the same level to a worker of higher level, but not higher than the level of your [[Worker Spawner]]. | ||
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Upgraded workers can have improvements: | Upgraded workers can have improvements: | ||
; Capacity | ; Capacity | ||
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: If you want to place several workers at the same fountain. Specifies how many of your own workers that may already be on a fountain when placing that worker. I.e. you may have a low level worker with no cooperation on a fountain and place another worker having at least cooperation 1, and then place yet another having at least cooperation 2, etc. | : If you want to place several workers at the same fountain. Specifies how many of your own workers that may already be on a fountain when placing that worker. I.e. you may have a low level worker with no cooperation on a fountain and place another worker having at least cooperation 1, and then place yet another having at least cooperation 2, etc. | ||
=== How upgrades gets applied === | === How upgrades gets applied === <!--T:19--> | ||
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* A worker of level 1 has the default values of a worker: Capacity 4, Concurrency 1 and Cooperation 0. | * A worker of level 1 has the default values of a worker: Capacity 4, Concurrency 1 and Cooperation 0. | ||
* A worker of level 2 has increased the value of the first upgrade of the [[Worker Spawner]] | * A worker of level 2 has increased the value of the first upgrade of the [[Worker Spawner]] | ||
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All your workers can also be improved when you are part of a [[Team]] that has [[Monument]]s. | All your workers can also be improved when you are part of a [[Team]] that has [[Monument]]s. | ||
== Modulate workers (in other colors) == | == Modulate workers (in other colors) == <!--T:21--> | ||
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Workers exist in 5 different colors, used for gathering crystals in their color. | Workers exist in 5 different colors, used for gathering crystals in their color. | ||
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You need a [[Worker Modulator]] to modulate workers to that color. Then you may select "Modulate Worker" on an idle worker to modulate it to that color. You may only modulate a worker to a "nearby" color. I.e. you might have to modulate it 2 steps to get it to the color you want. | You need a [[Worker Modulator]] to modulate workers to that color. Then you may select "Modulate Worker" on an idle worker to modulate it to that color. You may only modulate a worker to a "nearby" color. I.e. you might have to modulate it 2 steps to get it to the color you want. | ||
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The level of the Worker Modulator limit how many workers you may have of that color. You may have any number of workers in your [[Primary Color]] | The level of the Worker Modulator limit how many workers you may have of that color. You may have any number of workers in your [[Primary Color]] | ||
== Transform to Transmitter parts == | == Transform to Transmitter parts == <!--T:25--> | ||
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When you have a [[Transformer]] [[Facility]] you may transform the worker into [[Transmitter Part]]s used for mounting [[Transmitter]]s. The color and level of the worker affects what you get, but some random is involved too. | When you have a [[Transformer]] [[Facility]] you may transform the worker into [[Transmitter Part]]s used for mounting [[Transmitter]]s. The color and level of the worker affects what you get, but some random is involved too. | ||
== Worker view == | == Worker view == <!--T:27--> | ||
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Shows two parts: | Shows two parts: | ||
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First your idle workers and second the workers placed on [[Fountain]]s. | First your idle workers and second the workers placed on [[Fountain]]s. | ||
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This is where you can bring placed workers home, and do the actions described above on idle workers. | This is where you can bring placed workers home, and do the actions described above on idle workers. | ||
</translate> | </translate> | ||
{{Updated|2017}} | {{Updated|2017}} |