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[[Image:workerblue.png|128px]] | [[Image:workerblue.png|128px]] | ||
Workers are | Workers are things that you create by spawning them and then place on matching [[Fountain]]s to gather [[Crystal]]s. They can be modulated to other colors and finally transformed to [[Transmitter Parts]]. | ||
Workers are your main tool for gathering [[Crystal]]s. | |||
== Spawn (create) workers == | |||
You spawn workers in your [[Primary Color]] using your [[Worker Spawner]] facility. | |||
There is a button beneath the workers in the workers view where you spawn workers. | |||
If the level of your Worker Spawner is higher than 1 you have a chance to get a worker of higher level. | |||
== Harvest crystals == | |||
You harvest crystals by placing workers on [[Fountain]]s by clicking on the fountains on the [[Map]] | |||
[[ | |||
A placed worker collects at the rate of 1 crystal per hour and comes back to you automatically when full or the fountain dries out. | |||
== Levels and upgrades == | |||
You may merge two workers of the same level to a higher | You may merge two workers of the same level to a worker of higher level, but not higher than the level of your [[Worker Spawner]]. | ||
Upgraded workers can have improvements: | |||
; Capacity | |||
: How much a worker may carry back to you. | |||
; Concurrency | |||
: Placing your workers at the same fountain as opponent player's workers | |||
; Cooperation | |||
: If you want to place several workers at the same fountain. Specifies how many of your own workers that may already be on a fountain when placing that worker. I.e. you may have a low level worker with no cooperation on a fountain and place another worker having at least cooperation 1, and then place yet another having at least cooperation 2, etc. | |||
=== How upgrades gets applied === | === How upgrades gets applied === | ||
* A worker of level 1 has the default values of a worker | |||
* A worker of level 2 has increased the value of the first upgrade of the [[ | * A worker of level 1 has the default values of a worker: Capacity 4, Concurrency 1 and Cooperation 0. | ||
* A worker of level 3 has increased both the value of upgrade 1 and 2 on the [[ | * A worker of level 2 has increased the value of the first upgrade of the [[Worker Spawner]] | ||
* A worker of level 3 has increased both the value of upgrade 1 and 2 on the [[Worker Spawner]] | |||
* etc | * etc | ||
All your workers can also be improved when you are part of a [[Team]] that has [[Monument]]s. | All your workers can also be improved when you are part of a [[Team]] that has [[Monument]]s. | ||
== | == Modulate workers (in other colors) == | ||
Workers exist in 5 different colors, used for gathering crystals in their color. | |||
You need a [[Worker Modulator]] to modulate workers to that color. Then you may select "Modulate Worker" on an idle worker to modulate it to that color. You may only modulate a worker to a "nearby" color. I.e. you might have to modulate it 2 steps to get it to the color you want. | |||
The level of the Worker Modulator limit how many workers you may have of that color. You may have any number of workers in your [[Primary Color]] | |||
== Transform to Transmitter parts == | |||
== | When you have a [[Transformer]] [[Facility]] you may transform the worker into [[Transmitter Part]]s used for mounting [[Transmitter]]s. The color and level of the worker affects what you get, but some random is involved too. | ||
== See also == | |||
[[Worker View]] | |||
{{Updated|2017}} |