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[[ | <languages /> | ||
<gallery> | |||
File:worker_blue.png | |||
File:worker_green.png | |||
File:worker_purple.png | |||
File:worker_red.png | |||
File:worker_yellow.png | |||
</gallery> | |||
<translate> | |||
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Workers are entities you create in the [[Worker Spawner]]. Their main use is gathering [[Crystal]]s from matching [[Fountain]]s. They can also be merged into higher level, modulated to other colors and finally transformed into [[Transmitter Part]]s. | |||
Workers are your main tool for gathering [[ | <!--T:2--> | ||
Workers are your main tool for gathering [[Crystal]]s. | |||
== Spawn (create) workers == <!--T:3--> | |||
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You spawn workers in your [[Primary Color]] using your [[Worker Spawner]] facility. If the level of your Worker Spawner is higher than 1 you have a chance to get a worker of higher level maxing at the level of the [[Worker Spawner]]. | |||
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There is a button beneath the workers in the workers view where you spawn workers. By tapping it, you can create a new worker of your attuned color. | |||
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The first one is free. After that, there are two options to build more: | |||
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; Waiting for recharge | |||
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:After spawning the first worker, a countdown will appear next to the Spawn Worker. When it reaches 0, a new worker can be built for free. Then, another countdown will begin, and so on. | |||
:The recharging time will extend by 5 minutes with every workers you have maxing at 6 hours. It can be lowered with [[Monument]]s. | |||
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; Paying with crystals | |||
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:Instead of waiting for free recharge, crystals can be paid for more workers (note: this option won't increase the waiting time). The prices are: | |||
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{| class="wikitable" style="text-align: right;" | |||
|- | |||
! Extra Worker | |||
! Primary | |||
! Secondary | |||
! Tertiary | |||
|- | |||
! 1 | |||
| 4 || || | |||
|- | |||
! 2 | |||
| 8 || 2 || | |||
|- | |||
! 3 | |||
| 12 || 4 || 1 | |||
|- | |||
! 4 | |||
| 16 || 6 || 2 | |||
|- | |||
! 5 | |||
| 20 || 8 || 3 | |||
|- | |||
! ... | |||
| +4 || +2 || +1 | |||
|} | |||
== | == Harvest crystals == <!--T:12--> | ||
You | <!--T:13--> | ||
You harvest crystals by placing workers on [[Fountain]]s by clicking on the fountains on the [[Map]] | |||
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A placed worker collects crystal at the rate of 1 per hour and comes back to you automatically when full or the fountain dries out. | |||
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See also [[Settings]] to fast place workers. | |||
== Levels and upgrades == <!--T:16--> | |||
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Steps taken to decide the level of a new worker. | |||
1. Worker starts at level 1. | |||
2. Flip a coin. (If the worker is same level as your worker spawner you always "lose") | |||
3. If you "win" the worker gains +1 level and go to step 2. If you "lose" go to step 4. | |||
4. Add the worker to your worker pool. | |||
The coin has a 50% + small bonus chance to "win". This bonus is based on your worker spawner level and number of workers you already spawned in the current cycle. | |||
You may merge two workers of the same level to a worker of higher level, but not higher than the level of your worker spawner. | |||
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Upgraded workers can have improvements: | |||
; Capacity | |||
: How much a worker may carry back to you. | |||
; Concurrency | |||
: Placing your workers at the same fountain as opponent player's workers | |||
; Cooperation | |||
: If you want to place several workers at the same fountain. Specifies how many of your own workers that may already be on a fountain when placing that worker. I.e. you may have a low level worker with no cooperation on a fountain and place another worker having at least cooperation 1, and then place yet another having at least cooperation 2, etc. | |||
=== How upgrades gets applied === <!--T:19--> | |||
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* A worker of level 1 has the default values of a worker: Capacity 4, Concurrency 1 and Cooperation 0. | |||
* A worker of level 2 has increased the value of the first upgrade of the [[Worker Spawner]] | |||
* A worker of level 3 has increased both the value of upgrade 1 and 2 on the [[Worker Spawner]] | |||
* etc | |||
All your workers can also be improved when you are part of a [[Team]] that has [[Monument]]s. | |||
== Modulate workers (in other colors) == <!--T:21--> | |||
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Workers exist in 5 different colors, used for gathering crystals in their color. | |||
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You need a [[Worker Modulator]] to modulate workers to that color. Then you may select "Modulate Worker" on an idle worker to modulate it to that color. You may only modulate a worker to a "nearby" color. I.e. you might have to modulate it 2 steps to get it to the color you want. | |||
[[File:ColorPlanet_Modulate.png|200px]] | |||
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The level of the Worker Modulator limit how many workers you may have of that color. You can have unlimited amount of workers in your [[Primary Color]]. | |||
== Transform to Transmitter parts == <!--T:25--> | |||
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When you have a [[Transformer]] [[Facility]] you may transform the worker into [[Transmitter Part]]s used for mounting [[Transmitter]]s. The color and level of the worker affects what you get, but randomness is involved too. | |||
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Some notes about the probabilities: | |||
* The probability of getting multiple items increases with the worker level. | |||
* The probability of the level of transmitter part level also matches level of worker. | |||
* You are most likely to get transmitter parts in the same color as the worker. (Probability ratio about 19 to 1 for the parts you get) | |||
* The level of the worker and level of transformer facility increases the chances for racks, bonuses and extenders. | |||
* You are guaranteed to get at least one thing. | |||
== Worker view == <!--T:27--> | |||
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Shows two parts: | |||
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First your idle workers and second the workers placed on [[Fountain]]s. | |||
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This is where you can bring placed workers home, and do the actions described above on idle workers. | |||
</translate> | |||
{{Updated|2017}} |