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The level (= score) of the transmitter is the lowest value of a crystal container in a color and then squared. (Example: Cubes of level 2,3,4,3,4 gives you 2 as the lowest and then squared, 2 * 2 = 4.) | The level (= score) of the transmitter is the lowest value of a crystal container in a color and then squared. (Example: Cubes of level 2,3,4,3,4 gives you 2 as the lowest and then squared, 2 * 2 = 4.) | ||
Modifications: | |||
* If a mixer is used: average Level ^ 2 | |||
* If extenders are used: Sum of equal-colored containers is treated as the total "level" for that color. | |||
* Bonus does not stack. (2*50% gives 2x original value, not 2,25x) | |||
Example | |||
* Rubi: [4] | |||
* Gelb: [1] + [3] (using extender) = [4] | |||
* Hadr: [5] | |||
* Azon: [2] + [3] + [1] (extender) = [6] | |||
* Movi: [3] | |||
Lowest level is [3], so the transmitter value will be 3^2=9 | |||
With mixer, level is (4+4+5+6+3)/5=4,4 so transmitter will be 4,4^2=19,36 (will be rounded up to 20) | |||
With mixer and 30% bonus it is 19,36*1,3=25,168 (round to 26) | |||
A recommendation is to have all colors the same level, if you don't use a mixer, so no value is lost. | |||
=== Transmitter parts === | === Transmitter parts === |