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<!--T:1-->
* Players get score by placing [[Transmitter]]s on his/her current location.
* Players get score by placing [[Transmitter]]s on his/her current location.
* A transmitter is active, and give you score for 30 days. Then it is lost.
* A transmitter is active, and give you score for 30 days. Then it is lost.
* When you place a transmitter, you also increases the credits of the [[Team]] you are member of, at the time on placement.
* When you place a transmitter, you also increases the credits of the [[Team]] you are member of, at the time on placement.


<!--T:2-->
Note that you may send transmitters to each other and place them for another player.
Note that you may send transmitters to each other and place them for another player.


== Areas ==
== Areas == <!--T:3-->
* The Earth is split into 28 '''big''' areas
* The Earth is split into 28 '''big''' areas
* These are in turn split into 64 (8x8) '''medium''' areas - (1792 on Earth)
* These are in turn split into 64 (8x8) '''medium''' areas - (1792 on Earth)
* These are in turn split into 262144 (512x512) '''small''' areas - (469762048 on Earth)
* These are in turn split into 262144 (512x512) '''small''' areas - (469762048 on Earth)


== Calculating the score ==
== Calculating the score == <!--T:4-->
* In each small area the sum of active transmitters is calculated for each player.  
* In each small area the sum of active transmitters is calculated for each player.  
* The player gets a 10 points bonus for every small area the player has active transmitters in.
* The player gets a 10 points bonus for every small area the player has active transmitters in.