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edits
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= Coming/Wanted = | = Coming/Wanted = | ||
'''In no order''' | '''In no order''' | ||
== Contact center == | == Contact center == | ||
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== Ground buildings == | == Ground buildings == | ||
Players at level | Players at some level (5?) get one "module". Next level gives you one more etc. All modules have the players color. | ||
=== Harvest factory === | === Harvest factory === | ||
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* It costs a lot of crystals to upgrade the building. Increasing for every level. (Idea: 10k, 20k, 30k, 40k, or maybe times sqrt(2) for every level?) | * It costs a lot of crystals to upgrade the building. Increasing for every level. (Idea: 10k, 20k, 30k, 40k, or maybe times sqrt(2) for every level?) | ||
* All players at the location may donate crystals to the construction. Max 1 donation at a max limit per day and user. (Maybe 100 per user and day?) | * All players at the location may donate crystals to the construction. Max 1 donation at a max limit per day and user. (Maybe 100 per user and day?) | ||
** And/or if Energy is introduced, the energy may be used for upgrading. | |||
* When a level is reached, the best donators receives something. The "top" shall be visible when visiting the building. | * When a level is reached, the best donators receives something. The "top" shall be visible when visiting the building. | ||