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= Coming/Wanted =
= Coming/Wanted =
'''In no order'''
'''In no order'''
== Team remake ==
* [[Team Remake]] - Partially made


== Contact center ==
== Contact center ==
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== Facilities ==
== Facilities ==
* Facilities/upgrades without power has no or less effect
* Facilities/upgrades without power has no or less effect
== Energy ==
Today different actions like extracting a treasure etc may be done once per time unit and then you wait until you may do that actions again.
New idea:
* You have an amount of energy. A "bar" with a max value.
* The energy slowly increase up to the max value over time.
* The max of the energy could increase a little for every level you gain.
* When you do an action (example: extract a treasure) it costs energy.
* The facility (example: Treasure finder) set the amount of energy it costs. (Today the recharge time is exponentially decreasing per level, instead the energy cost would be decreasing in the same way)
* This way you could choose what to use your energy on, just extracting treasures
Some comments:
* Radar, would use same energy.
* Planned other types of "treasure hunts" would use the same energy.
* Spawning workers could be done in the same way?
* The energy could also be used for upgrading planned ground buildings, instead of having a limit on the number of crystals you may donate per time unit, the limit is how many energy you have.


== Ground buildings ==
== Ground buildings ==
Players at level 5(5?) get one "module". Level 6 gives you one more etc. All modules have the players color.
Players at some level (5?) get one "module". Next level gives you one more etc. All modules have the players color.


=== Fixed harvester ===
=== Harvest factory ===
Cooperation building - many people may interact with it
Cooperation building - many people may interact with it


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* It costs a lot of crystals to upgrade the building. Increasing for every level. (Idea: 10k, 20k, 30k, 40k, or maybe times sqrt(2) for every level?)
* It costs a lot of crystals to upgrade the building. Increasing for every level. (Idea: 10k, 20k, 30k, 40k, or maybe times sqrt(2) for every level?)
* All players at the location may donate crystals to the construction. Max 1 donation at a max limit per day and user. (Maybe 100 per user and day?)
* All players at the location may donate crystals to the construction. Max 1 donation at a max limit per day and user. (Maybe 100 per user and day?)
** And/or if Energy is introduced, the energy may be used for upgrading.
* When a level is reached, the best donators receives something. The "top" shall be visible when visiting the building.
* When a level is reached, the best donators receives something. The "top" shall be visible when visiting the building.


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=== Monolith ===
=== Monolith ===
"single player building":  - other people see it and may do only a little with it.
"single player building":  - other people see it and may do only a little with it.
Building:
* Costs significant amount to build (so you only will build it where people will actually see it or harvest nearby)
* Costs significant amount to build (so you only will build it where people will actually see it or harvest nearby)
* Needs one module to operate.
* Needs one module to operate.
* May only be build by player at level 8 or better
* May only be build by player at level 8 or better
* Lasts forever
* Lasts forever (or until owner removes it?)
* Lets you get something from players doing stuff in nearby area, a bonus on collecting or something.
 
* Other players may contact you from the monolith.
Purpose:
* Lets you get something from players doing stuff in nearby area, a bonus on collecting or something. Including yourself.
 
Other players:
* May contact you from the monolith.
 
Ideas:
* Does it have a color? (For example a blue monolith, maybe just affects collecting blue crystals)
* Does it have a color? (For example a blue monolith, maybe just affects collecting blue crystals)
* Limit on number of monoliths?


== Bug handling ==  
== Bug handling ==