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= Coming/Wanted = | = Coming/Wanted = | ||
'''In no order''' | '''In no order''' | ||
== Contact center == | == Contact center == | ||
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== Facilities == | == Facilities == | ||
* Facilities/upgrades without power has no or less effect | * Facilities/upgrades without power has no or less effect | ||
== Energy == | |||
Today different actions like extracting a treasure etc may be done once per time unit and then you wait until you may do that actions again. | |||
New idea: | |||
* You have an amount of energy. A "bar" with a max value. | |||
* The energy slowly increase up to the max value over time. | |||
* The max of the energy could increase a little for every level you gain. | |||
* When you do an action (example: extract a treasure) it costs energy. | |||
* The facility (example: Treasure finder) set the amount of energy it costs. (Today the recharge time is exponentially decreasing per level, instead the energy cost would be decreasing in the same way) | |||
* This way you could choose what to use your energy on, just extracting treasures | |||
Some comments: | |||
* Radar, would use same energy. | |||
* Planned other types of "treasure hunts" would use the same energy. | |||
* Spawning workers could be done in the same way? | |||
* The energy could also be used for upgrading planned ground buildings, instead of having a limit on the number of crystals you may donate per time unit, the limit is how many energy you have. | |||
== Ground buildings == | == Ground buildings == | ||
Cooperation building - people may interact with it | Players at some level (5?) get one "module". Next level gives you one more etc. All modules have the players color. | ||
* | === Harvest factory === | ||
* | Cooperation building - many people may interact with it | ||
* | |||
* | Building | ||
* | * One player of level 7 or better may build it. It cost 1000 crystals per type. | ||
* Initially the building has space for 5 modules, one of each color. | |||
* | * Players at location may insert one "module" into it. The modules remain until the player him/herself removes them. (Removal may be done from a distance) | ||
* | |||
* | Harvesting | ||
* All players visiting the location may harvest from it once per day, the player receives something. | |||
** | * The one building the building and all players having modules receives something when a player harvest. (not yourself) | ||
* | * The output of the building depends on the number of modules in it. (Really lousy with just one or two) | ||
* | |||
Upgrading | |||
* When at a new level, it gets space for another set of modules. I.e. first one of each color, then two of each colors etc. | |||
* It costs a lot of crystals to upgrade the building. Increasing for every level. (Idea: 10k, 20k, 30k, 40k, or maybe times sqrt(2) for every level?) | |||
* All players at the location may donate crystals to the construction. Max 1 donation at a max limit per day and user. (Maybe 100 per user and day?) | |||
** And/or if Energy is introduced, the energy may be used for upgrading. | |||
* When a level is reached, the best donators receives something. The "top" shall be visible when visiting the building. | |||
What you get from harvesting, having modules inserted and building it (Just ideas) | |||
* On 1-5 modules, crystals | |||
* On 6-10 modules, transmitter parts too | |||
* On 11+ modules, receive team credits and/or personal score | |||
* The setup of module colors influence the color of what you receive | |||
* The builder gets score in that area for every module currently inserted? | |||
Related: https://plus.google.com/u/0/+ErikMelkersson/posts/RihtGHzbhNM | |||
Monolith | === Monolith === | ||
"single player building": - other people see it and may do only a little with it. | |||
Building: | |||
* Costs significant amount to build (so you only will build it where people will actually see it or harvest nearby) | * Costs significant amount to build (so you only will build it where people will actually see it or harvest nearby) | ||
* Needs one module to operate. | |||
* May only be build by player at level 8 or better | * May only be build by player at level 8 or better | ||
* Lasts forever | * Lasts forever (or until owner removes it?) | ||
* Lets you get something from players doing stuff in nearby area, a bonus on collecting or something. | |||
Purpose: | |||
* Lets you get something from players doing stuff in nearby area, a bonus on collecting or something. Including yourself. | |||
Other players: | |||
* May contact you from the monolith. | |||
Ideas: | |||
* Does it have a color? (For example a blue monolith, maybe just affects collecting blue crystals) | * Does it have a color? (For example a blue monolith, maybe just affects collecting blue crystals) | ||
== Bug handling == | == Bug handling == |