Monument: Difference between revisions

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Upgrade costs:  
Upgrade costs:  
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:Note: Worker Spawner recharge time column assumes you already have the number of workers causing the recharge time to be 6 hours.
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! Monument/Level
! Monument/Level
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! Worker Spawner recharge time
! Worker Spawner recharge time
| 5h 24m || 4h 52m || 4h 22m || 3h 56m || 3h 33m || 6h * 0.9^Level
| 90% (5h 24m) || 81% (4h 52m) || 73%  (4h 22m) || 66% (3h 56m) || (59%) 3h 33m || 0.9^Level
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! Portal Count
! Portal Count
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! Cost in credist
! Cost in credist
| 10 000 || 20 000 || 30 000 || 40 000 || 50 000 || +10 000
| 10 000 || 20 000 || 40 000 || 80 000 || 160 000 || (10 000)*2^(Level-1)


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Latest revision as of 06:11, 19 July 2019

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A monument gives the Team members different advantages.

There are monuments for having:

  • faster worker spawner recharge time
  • worker capacity/concurrency/cooperation
  • improved portal time/range/count
  • extra workers of all crystal colors (not just your own)

The base monument of each type costs 10000 credits and upgrades cost 20000 etc.

Upgrade costs:

Note: Worker Spawner recharge time column assumes you already have the number of workers causing the recharge time to be 6 hours.
Monument/Level 1 2 3 4 5 ...
Worker Spawner recharge time 90% (5h 24m) 81% (4h 52m) 73% (4h 22m) 66% (3h 56m) (59%) 3h 33m 0.9^Level
Portal Count 1 2 3 4 5 +1
Portal life length 3 6 9 12 15 +3
Portal range (free upgrades) 1 2 3 4 5 +1
Worker capacity 1 2 3 4 5 +1
Worker competition 1 2 3 4 5 +1
Worker cooperation 1 2 3 4 5 +1
1 extra modulated worker 1 2 3 4 5 +1
Cost in credist 10 000 20 000 40 000 80 000 160 000 (10 000)*2^(Level-1)