Monument: Difference between revisions

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A monument gives the [[Team]] members different advantages.
A monument gives the [[Team]] members different advantages.


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There are monuments for having:
There are monuments for having:
* faster worker spawner recharge time
* faster worker spawner recharge time
* worker capacity/concurrency/cooperation
* worker capacity/concurrency/cooperation
* improved portal time/range/count
* improved portal time/range/count
* extra workers in a specific crystal color
* extra workers of all crystal colors (not just your own)


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The base monument of each type costs 10000 credits and upgrades cost 20000 etc.
The base monument of each type costs 10000 credits and upgrades cost 20000 etc.
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Upgrade costs:
:Note: Worker Spawner recharge time column assumes you already have the number of workers causing the recharge time to be 6 hours.
{| class="wikitable" style="text-align: right; white-space: nowrap;"
|-
! Monument/Level
! 1
! 2
! 3
! 4
! 5
! ...
|-
! Worker Spawner recharge time
| 90% (5h 24m) || 81% (4h 52m) || 73%  (4h 22m) || 66% (3h 56m) || (59%) 3h 33m || 0.9^Level
|-
! Portal Count
| 1 || 2 || 3 || 4 || 5 || +1
|-
! Portal life length
| 3 || 6 || 9 || 12 || 15 || +3
|-
! Portal range (free upgrades)
| 1 || 2 || 3 || 4 || 5 || +1
|-
! Worker capacity
| 1 || 2 || 3 || 4 || 5 || +1
|-
! Worker competition
| 1 || 2 || 3 || 4 || 5 || +1
|-
! Worker cooperation
| 1 || 2 || 3 || 4 || 5 || +1
|-
! 1 extra modulated worker
| 1 || 2 || 3 || 4 || 5 || +1
|-
! Cost in credist
| 10 000 || 20 000 || 40 000 || 80 000 || 160 000 || (10 000)*2^(Level-1)
|}

Latest revision as of 06:11, 19 July 2019

Other languages:

A monument gives the Team members different advantages.

There are monuments for having:

  • faster worker spawner recharge time
  • worker capacity/concurrency/cooperation
  • improved portal time/range/count
  • extra workers of all crystal colors (not just your own)

The base monument of each type costs 10000 credits and upgrades cost 20000 etc.

Upgrade costs:

Note: Worker Spawner recharge time column assumes you already have the number of workers causing the recharge time to be 6 hours.
Monument/Level 1 2 3 4 5 ...
Worker Spawner recharge time 90% (5h 24m) 81% (4h 52m) 73% (4h 22m) 66% (3h 56m) (59%) 3h 33m 0.9^Level
Portal Count 1 2 3 4 5 +1
Portal life length 3 6 9 12 15 +3
Portal range (free upgrades) 1 2 3 4 5 +1
Worker capacity 1 2 3 4 5 +1
Worker competition 1 2 3 4 5 +1
Worker cooperation 1 2 3 4 5 +1
1 extra modulated worker 1 2 3 4 5 +1
Cost in credist 10 000 20 000 40 000 80 000 160 000 (10 000)*2^(Level-1)