Monument: Difference between revisions

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Upgrade costs:  
Upgrade costs:  
:Note: Worker Spawner recharge time column assumes you already have the number of workers causing the recharge time to be 6 hours.
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Revision as of 09:52, 17 July 2019

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A monument gives the Team members different advantages.

There are monuments for having:

  • faster worker spawner recharge time
  • worker capacity/concurrency/cooperation
  • improved portal time/range/count
  • extra workers of all crystal colors (not just your own)

The base monument of each type costs 10000 credits and upgrades cost 20000 etc.

Upgrade costs:

Note: Worker Spawner recharge time column assumes you already have the number of workers causing the recharge time to be 6 hours.
Monument/Level 1 2 3 4 5 ...
Worker Spawner recharge time 5h 24m 4h 52m 4h 22m 3h 56m 3h 33m 6h * 0.9^Level
Portal Count 1 2 3 4 5 +1
Portal life length 3 6 9 12 15 +3
Portal range (free upgrades) 1 2 3 4 5 +1
Worker capacity 1 2 3 4 5 +1
Worker competition 1 2 3 4 5 +1
Worker cooperation 1 2 3 4 5 +1
1 extra modulated worker 1 2 3 4 5 +1
Cost in credist 10 000 20 000 30 000 40 000 50 000 +10 000