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== Worker spawner [[Image:workerpurple.png|32px]] ==
<languages />
Used for creating new workers of your color and upgrading them.
<translate>
<!--T:1-->
At your base you can build and upgrade facilities to improve different things depending on what type of facility you build.  


The upgrades of this facility specify the properties of workers at a certain level. For example the workers of level 3 benefits from the facility's upgrades at level 2 and 3, and the workers of level 5 benefits from the facility's upgrade at level 2, 3, 4 and 5.
<!--T:22-->
Facilities do not have a maximum level, but at some point upgrade costs get so high that it is not worth it to upgrade.


When you produce a worker you have to wait some time before you can produce another one or spend crystals to produce more workers on the same recharge cycle. The recharge period between spawner gets longer each time you spawn.
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''' [[Worker Spawner]] ''' [[Image:fac_worker_spawner.png|32px]]


The level of newly created workers are in the range of 1 to the level of this facility. Most likely the lower lewels.
<!--T:3-->
: Creating and upgrading workers


Three upgrade options are available:
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* Capacity - increases the number of crystals each worker can harvest before returning.
''' [[Worker Modulator]] ''' [[Image:fac_modulator_azon.png|32px]]
* Concurrency - allows you to deploy workers on fountains that already have workers from other players.
* Cooperation - allows you to deploy multiple workers on the same fountain.


Build cost: 0 (you start with one)
<!--T:5-->
: Handle workers in other colors


Upgrade costs:
<!--T:6-->
{| class="wikitable"
''' [[Transformer]] ''' [[Image:fac_transformer.png|32px]]
|-
! Level
! Crystals Required to Unlock
|-
| 2
| 27 primary crystals
|-
| 3
| 73 primary, 10 secondary crystals
|-
| 4
| 200 primary, 29 secondary, 2 tertiary crystals
|-
| 5
| 550 primary, 80 secondary, 7 tertiary crystals
|-
| 6
| 1500 primary, 220 secondary, 20 tertiary crystals
|-
| 7
| 4000 primary, 590 secondary, 54 tertiary crystals
|-
| 8
| 11000 primary, 1600 secondary, 150 tertiary crystals
|-
| 9
| 30000 primary, 4400 secondary, 400 tertiary crystals
|-
| 10
| 81000 primary, 12000 secondary, 1100 tertiary crystals
|}


== Worker modulator ==
<!--T:7-->
The Worker modulator gives you the ability to modulate the color of your workers. This enables you to harvest crystals other than the ones of your color. You can only modulate workers to their neighbor colors, e.g. if your color is Gelbur, you have to modulate a worker to Hadranium before you are able to modulate him to Azon.
: Transforms workers into transmitters parts


You'll have to upgrade the Worker modulator to increase the number of supported workers for the different colors (your own color is unlimited by default). The number of supported workers for the different colors are shown on the upgrade tab.
<!--T:8-->
''' [[Trade Post]] ''' [[Image:fac_trade_post.png|32px]]


Build cost: 10 crystals of that color
<!--T:9-->
: Trade and transfer things


Upgrade costs:
<!--T:10-->
{| class="wikitable"
''' [[Treasure Finder]] ''' [[Image:fac_treasure_finder.png|32px]]
|-
! Level
! Crystals Required to Unlock
|-
| 2
| 21 primary crystals (relative to color of facility)
|-
| 3
| 59 primary, 10 secondary crystals (relative to color of facility)
|-
| 4
| 160 primary, 29 secondary, 2 tertiary crystals (relative to color of facility)
|-
| 5
| 440 primary, 80 secondary, 7 tertiary crystals (relative to color of facility)
|-
| 6
| 1200 primary, 220 secondary, 20 tertiary crystals (relative to color of facility)
|-
| 7
| 3200 primary, 590 secondary, 54 tertiary crystals (relative to color of facility)
|-
| 8
| 8800 primary, 1600 secondary, 150 tertiary crystals (relative to color of facility)
|-
| 9
| 24000 primary, 4400 secondary, 400 tertiary crystals (relative to color of facility)
|-
| 10
| 65000 primary, 12000 secondary, 1100 tertiary crystals (relative to color of facility)
|}


== Worker to transmitter parts transformer [[Image:worker2transmitter.png|32px]] ==
<!--T:11-->
Transforms workers into parts used for building transmitters, and sets max level for merging transmitter parts.
: Ability to extract [[Treasure]]s.


Build cost: 10 crystals of each color
<!--T:12-->
''' [[Portal Gateway]] ''' [[Image:fac_portal_gateway.png|32px]]


Upgrade costs:
<!--T:13-->
{| class="wikitable"
: Better portals for remote play
|-
! Level
! Crystals Required to Unlock
|-
| 2
| 27 primary crystals
|-
| 3
| 73 primary, 10 secondary crystals
|-
| 4
| 200 primary, 29 secondary, 2 tertiary crystals
|-
| 5
| 550 primary, 80 secondary, 7 tertiary crystals
|-
| 6
| 1500 primary, 220 secondary, 20 tertiary crystals
|-
| 7
| 4000 primary, 590 secondary, 54 tertiary crystals
|-
| 8
| 11000 primary, 1600 secondary, 150 tertiary crystals
|-
| 9
| 30000 primary, 4400 secondary, 400 tertiary crystals
|-
| 10
| 81000 primary, 12000 secondary, 1100 tertiary crystals
|}


== Home gate [[Image:homegate.png|32px]] ==
<!--T:14-->
''' [[Radar]] ''' [[Image:fac_radar.png|32px]]  


Makes it possible to transfer things to other players and to use trading. Level affects recharge time (how long before you can transmit another item to another player), and the number of concurrent trades you can create at the trading post.
<!--T:15-->
: Ability to see more


N.B: There is no recharge time for transmitting items to another player within the same team.
<!--T:16-->
''' [[Team Headquarter]] ''' [[Image:fac_team_hq.png|32px]]


{| class="wikitable"
<!--T:17-->
|-
: To cooperate in teams
! Level
! Effect
! Crystals Required to Unlock
|-
| 1
| Transmit items once every 12 hours, cannot post any offer on trading post. Once Home Gate unlocked, you can accept unlimited offers on trading post.
| 10 crystals of each colour
|-
| 2
| Transmit items once every 6 hr, post 1 offers on trading post
| 27 primary crystals
|-
| 3
| Transmit items once every 3 hr, post 2 offers on trading post
| 73 primary, 10 secondary crystals
|-
| 4
| Transmit items once every 1 hr 30 min, post 3 offers on trading post
| 200 primary, 29 secondary, 2 tertiary crystals
|-
| 5
| Transmit items once every 46 min, post 4 offers on trading post
| 550 primary, 80 secondary, 7 tertiary crystals
|-
| 6
| Transmit items once every 23 min, post 5 offers on trading post
| 1500 primary, 220 secondary, 20 tertiary crystals
|-
| 7
| Transmit items once every 12 min, post 6 offers on trading post
| 4000 primary, 590 secondary, 54 tertiary crystals
|-
| 8
| ?
| 11000 primary, 1600 secondary, 150 tertiary crystals
|-
| 9
| ?
| 30000 primary, 4400 secondary, 400 tertiary crystals
|-
| 10
| ?
| 81000 primary, 12000 secondary, 1100 tertiary crystals
|}


== Treasure finder [[Image:treasure.png|32px]] ==
<!--T:18-->
''' [[Fountain Tracker]] ''' [[Image:fac_fountain_tracker.png|32px]]


Gives you the ability to locate [[Treasure]]s.
<!--T:19-->
: Shows used/not used fountains


You can locate two treasures every time you use the Treasure Finder.
<!--T:20-->
''' [[Fountain Scanner]] ''' [[Image:fac_fountain_scanner.png|32px]]


How often you may use the finder is defined by the level of it.
<!--T:21-->
: Shows remaining crystals in fountains


See [[Treasure]] for more info.
<!--T:22-->
''' [[Contact Center]] ''' [[Image:fac_contact_center.png|32px]]


Upgrade cost:
<!--T:23-->
The formula is [2^(n-1)] * 100, rounded down to nearest 2 significant figures.
: Shows only new contacts when establishing new contacts between players.


In enumerated table form:
{| class="wikitable"
|-
! Level
! Effect
! Crystals Required to Unlock
|-
| 2
|
| 200 crystals of each color
|-
| 3
|
| 400 crystals of each color
|-
| 4
|
| 800 crystals of each color
|-
| 5
|
| 1600 crystals of each color
|-
| 6
|
| 3200 crystals of each color
|-
| 7
|
| 6400 crystals of each color
|-
| 8
|
| 13000 crystals of each color
|-
| 9
|
| 26000 crystals of each color
|-
| 10
|
| 51000 crystals of each color
|}


== Portal gateway [[Image:portalgreen.png|32px]] ==
</translate>
Supports portals, that is used for placing workers on places you have visited.


Three upgrades are possible:
{{Updated|2017}}
* Number of portals
* Portal lifelength
* Range (how big the portal is)
 
The portal can be used tactically in 2 ways:
*1. Extend the range of your primary action circle. If a [[fountain]] is just out of reach, place a portal at the edge of your action circle to encompass the fountain.
*2. When passing by an area with a lot of fountains of your colour, you can place a portal there so you can deploy workers at a later time, even when you have left the area.
 
To place the portal, at least half of it has to be inside your action circle. It will remain in place even when your action circle moves away.
 
Build cost: 0 (you start with one)
 
Upgrade cost:
{| class="wikitable"
|-
! Level
! Crystals Required to Unlock
|-
| 2
| 18 primary crystals
|-
| 3
| 33 primary, 7 secondary crystals
|-
| 4
| 60 primary, 13 secondary, 1 tertiary crystals
|-
| 5
| 110 primary, 24 secondary, 3 tertiary crystals
|-
| 6
| 200 primary, 44 secondary, 6 tertiary crystals
|-
| 7
| 370 primary, 80 secondary, 11 tertiary crystals
|-
| 8
| 670 primary, 150 secondary, 20 tertiary crystals
|-
| 9
| 1200 primary, 270 secondary, 36 tertiary crystals
|-
| 10
| 2200 primary, 490 secondary, 66 tertiary crystals
|}
 
== Probe launcher [[Image:probelauncher.png|32px]] ==
 
Grants an expanded area in which fountains can be seen.
 
Three upgrade options are available:
* Reload time - how often you can use the probe
* Probe duration - how long the expanded view lasts
* Probing range - how far the expanded view goes.
 
Build cost: 10 primary crystals
 
Upgrade cost:
{| class="wikitable"
|-
! Level
! Crystals Required to Unlock
|-
| 2
| 27 primary crystals
|-
| 3
| 73 primary, 10 secondary crystals
|-
| 4
| 200 primary, 29 secondary, 2 tertiary crystals
|-
| 5
| 550 primary, 80 secondary, 7 tertiary crystals
|-
| 6
| 1500 primary, 220 secondary, 20 tertiary crystals
|-
| 7
| 4000 primary, 590 secondary, 54 tertiary crystals
|-
| 8
| 11000 primary, 1600 secondary, 150 tertiary crystals
|-
| 9
| 30000 primary, 4400 secondary, 400 tertiary crystals
|-
| 10
| 81000 primary, 12000 secondary, 1100 tertiary crystals
|}
 
 
 
== Team headquarter [[Image:teamhq.png|32px]] ==
 
Unlock this option to start a team. The level sets the number of team members the team can have, including yourself. E.g. if you are level 7, you can have 6 other members.
 
Build cost: 1000 primary crystals
 
Upgrade cost:
{| class="wikitable"
|-
! Level
! Effect
! Crystals Required to Unlock
|-
| 2
|
| 40 crystals of each color
|-
| 3
|
| 80 crystals of each color
|-
| 4
|
| 160 crystals of each color
|-
| 5
|
| 320 crystals of each color
|-
| 6
|
| 640 crystals of each color
|-
| 7
|
| 1300 crystals of each color
|-
| 8
|
| 2600 crystals of each color
|-
| 9
|
| 5100 crystals of each color
|-
| 10
|
| 10000 crystals of each color
|}

Latest revision as of 09:56, 30 July 2019

Other languages:

At your base you can build and upgrade facilities to improve different things depending on what type of facility you build.

Facilities do not have a maximum level, but at some point upgrade costs get so high that it is not worth it to upgrade.

Worker Spawner Fac worker spawner.png

Creating and upgrading workers

Worker Modulator Fac modulator azon.png

Handle workers in other colors

Transformer Fac transformer.png

Transforms workers into transmitters parts

Trade Post Fac trade post.png

Trade and transfer things

Treasure Finder Fac treasure finder.png

Ability to extract Treasures.

Portal Gateway Fac portal gateway.png

Better portals for remote play

Radar Fac radar.png

Ability to see more

Team Headquarter Fac team hq.png

To cooperate in teams

Fountain Tracker Fac fountain tracker.png

Shows used/not used fountains

Fountain Scanner Fac fountain scanner.png

Shows remaining crystals in fountains

Contact Center Fac contact center.png

Shows only new contacts when establishing new contacts between players.