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Worker: Difference between revisions

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Workers are things that you create by spawning them and then place on matching [[Fountain]]s to gather [[Crystal]]s. They can be upgraded, modulated to other colors and finally transformed to [[Transmitter Part]]s.
Workers are entities you create in the [[Worker Spawner]]. Their main use is gathering [[Crystal]]s from matching [[Fountain]]s. They can also be merged into higher level, modulated to other colors and finally transformed into [[Transmitter Part]]s.


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You spawn workers in your [[Primary Color]] using your [[Worker Spawner]] facility. If the level of your Worker Spawner is higher than 1 you have a chance to get a worker of higher level, at maximum the level och the [[Worker Spawner]].
You spawn workers in your [[Primary Color]] using your [[Worker Spawner]] facility. If the level of your Worker Spawner is higher than 1 you have a chance to get a worker of higher level maxing at the level of the [[Worker Spawner]].


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* Waiting for recharge
; Waiting for recharge


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After spawning the first worker, a countdown will appear next to the Spawn Worker. When it reaches 0, a new worker can be built for free. Then, another countdown will begin, and so on.
:After spawning the first worker, a countdown will appear next to the Spawn Worker. When it reaches 0, a new worker can be built for free. Then, another countdown will begin, and so on.
The recharging time will grow bigger with the current number of workers you have.
:The recharging time will extend by 5 minutes with every workers you have maxing at 6 hours. It can be lowered with [[Monument]]s.


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* Paying with crystals
; Paying with crystals


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Instead of waiting for free recharge, crystals can be paid for more workers (note: this option won't increase the waiting time). The prices are:
:Instead of waiting for free recharge, crystals can be paid for more workers (note: this option won't increase the waiting time). The prices are:


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* 1st Time: 4
{| class="wikitable" style="text-align: right;"
    * 2nd Time: 2, 8, 2
|-
    * 3rd Time: 1, 4, 12, 4, 1
! Extra Worker
    * 4th Time: 2, 6, 16, 6, 2
! Primary
    * 5th Time: 3, 8, 20, 8, 3
! Secondary
    * 6th Time: 4, 10, 24, 10, 4
! Tertiary
    * 7th Time: 5, 12, 28, 12, 5
|-
! 1
| 4 || ||
|-
! 2
| 8 || 2 ||
|-
! 3
| 12 || 4 || 1  
|-
! 4
| 16 || 6 || 2
|-
! 5
| 20 || 8 || 3
|-
! ...
| +4 || +2 || +1
|}


== Harvest crystals == <!--T:12-->
== Harvest crystals == <!--T:12-->
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A placed worker collects at the rate of 1 crystal per hour and comes back to you automatically when full or the fountain dries out.
A placed worker collects crystal at the rate of 1 per hour and comes back to you automatically when full or the fountain dries out.


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The level of the Worker Modulator limit how many workers you may have of that color. You may have any number of workers in your [[Primary Color]]
The level of the Worker Modulator limit how many workers you may have of that color. You can have unlimited amount of workers in your [[Primary Color]].


== Transform to Transmitter parts == <!--T:25-->
== Transform to Transmitter parts == <!--T:25-->


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When you have a [[Transformer]] [[Facility]] you may transform the worker into [[Transmitter Part]]s used for mounting [[Transmitter]]s. The color and level of the worker affects what you get, but random is involved too.
When you have a [[Transformer]] [[Facility]] you may transform the worker into [[Transmitter Part]]s used for mounting [[Transmitter]]s. The color and level of the worker affects what you get, but randomness is involved too.


Some notes about the probabilities:
Some notes about the probabilities:
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