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== Energy == | == Energy == | ||
Today different actions like extracting a treasure etc may be done once per time unit and then you wait until you may do that actions again. | Today different actions like extracting a treasure etc may be done once per time unit and then you wait until you may do that actions again. | ||
New idea: | |||
* You have an amount of energy. A "bar" with a max value. | |||
* The energy slowly increase up to the max value over time. | |||
* The max of the energy could increase a little for every level you gain. | |||
* When you do an action (example: extract a treasure) it costs energy. | |||
* The facility (example: Treasure finder) set the amount of energy it costs. (Today the recharge time is exponentially decreasing per level, instead the energy cost would be decreasing in the same way) | |||
* This way you could choose what to use your energy on, just extracting treasures | |||
Some comments: | |||
* Radar, would use same energy. | |||
* Planned other types of "treasure hunts" would use the same energy. | |||
* Spawning workers could be done in the same way? | |||
* The energy could also be used for upgrading planned ground buildings, instead of having a limit on the number of crystals you may donate per time unit, the limit is how many energy you have. | |||
== Ground buildings == | == Ground buildings == |