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* Players get score by placing [[Transmitter]]s on his/her current location. | * Players get score by placing [[Transmitter]]s on his/her current location. | ||
* A transmitter is active, and give you score for 30 days. Then it is lost. | * A transmitter is active, and give you score for 30 days. Then it is lost. | ||
* When you place a transmitter, you also increases the credits of the [[Team]] you are member of, at the time on placement. | * When you place a transmitter, you also increases the credits of the [[Team]] you are member of, at the time on placement. | ||
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Note that you may send transmitters to each other and place them for another player. | Note that you may send transmitters to each other and place them for another player. | ||
== Areas == | == Areas == <!--T:3--> | ||
* The Earth is split into 28 '''big''' areas | * The Earth is split into 28 '''big''' areas | ||
* These are in turn split into 64 (8x8) '''medium''' areas - (1792 on Earth) | * These are in turn split into 64 (8x8) '''medium''' areas - (1792 on Earth) | ||
* These are in turn split into 262144 (512x512) '''small''' areas - (469762048 on Earth) | * These are in turn split into 262144 (512x512) '''small''' areas - (469762048 on Earth) | ||
== Calculating the score == | == Calculating the score == <!--T:4--> | ||
* In each small area the sum of active transmitters is calculated for each player. | * In each small area the sum of active transmitters is calculated for each player. | ||
* The player gets a 10 points bonus for every small area the player has active transmitters in. | * The player gets a 10 points bonus for every small area the player has active transmitters in. |