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* The players gets score by placing transmitters on his/her current location. | |||
* A transmitter is active for 30 days. | |||
== Areas == | == Areas == | ||
* | * The world is split in 28 areas - big | ||
* | * These are in turn split in 64 (8x8) areas - medium | ||
* | * These are in turn split in 512x52 areas - small | ||
== Calculating the score == | |||
* In each small area the sum of active transmitters is calculated for each player. | |||
* The player gets a 10 points bonus for every small area the player has active transmitters in. | |||
* For every other player with active transmitters in the small area he/she "beats" the player also gets a 10 points bonus. |