Monument: Difference between revisions
No edit summary |
No edit summary |
||
Line 53: | Line 53: | ||
|- | |- | ||
! Cost in credist | ! Cost in credist | ||
| 10 000 || 20 000 || 40 000 || 80 000 || 160 000 || (10 000)*2^Level | | 10 000 || 20 000 || 40 000 || 80 000 || 160 000 || (10 000)*2^(Level-1) | ||
|} | |} |
Latest revision as of 06:11, 19 July 2019
A monument gives the Team members different advantages.
There are monuments for having:
- faster worker spawner recharge time
- worker capacity/concurrency/cooperation
- improved portal time/range/count
- extra workers of all crystal colors (not just your own)
The base monument of each type costs 10000 credits and upgrades cost 20000 etc.
Upgrade costs:
- Note: Worker Spawner recharge time column assumes you already have the number of workers causing the recharge time to be 6 hours.
Monument/Level | 1 | 2 | 3 | 4 | 5 | ... |
---|---|---|---|---|---|---|
Worker Spawner recharge time | 90% (5h 24m) | 81% (4h 52m) | 73% (4h 22m) | 66% (3h 56m) | (59%) 3h 33m | 0.9^Level |
Portal Count | 1 | 2 | 3 | 4 | 5 | +1 |
Portal life length | 3 | 6 | 9 | 12 | 15 | +3 |
Portal range (free upgrades) | 1 | 2 | 3 | 4 | 5 | +1 |
Worker capacity | 1 | 2 | 3 | 4 | 5 | +1 |
Worker competition | 1 | 2 | 3 | 4 | 5 | +1 |
Worker cooperation | 1 | 2 | 3 | 4 | 5 | +1 |
1 extra modulated worker | 1 | 2 | 3 | 4 | 5 | +1 |
Cost in credist | 10 000 | 20 000 | 40 000 | 80 000 | 160 000 | (10 000)*2^(Level-1) |