Team: Difference between revisions
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== Join == | == Join / Leave == | ||
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To be able to join a founded team you need to get invited to the team, build a [[Team Headquarter]] and accept the invitation. | To be able to join a founded team you need to get invited to the team, build a [[Team Headquarter]] and accept the invitation. | ||
A player may have several invitations. An invitation last for a week (Removal yet to be implemented). | |||
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To leave a team you enter the team view and click on yourself. If you are an administrator you have to renounce administration privileges first. | To leave a team you enter the team view and click on yourself. If you are an administrator you have to renounce administration privileges first. | ||
Administrator with [[Team Headquarter]] a high enough level may kick is existing players. Admin may normally not be kicked but inactive admin may be kicked by other admin - warning email and a grace period for 1 week must pass. | |||
If team has no active administrator any member (See [[Team Headquarter]] level) may claim administrator privileges for the team - warning sent to existing admins and a grace period (1 week) must pass before the member get admin. | |||
== Size / Member count == <!--T:16--> | == Size / Member count == <!--T:16--> |
Revision as of 05:10, 19 July 2019
Teams are groups of players cooperating.
Members get benefits from the monuments of the team and the team gets it's ranking from the members.
One or some of the members are administrators of the team.
Your level of team hq affect what you may do and gives advantages to the team.
A player may only be part of one team or be part of one team founding (at a time) but may have several invitations to teams.
Founding a new team
Before version 1.7.34:
A team may be founded by anyone having a team Team Headquarter at level 8.
In version 1.7.34 (and higher):
At least 3 players are required to found a new team. They all need to have a Team Headquarter at level 5.
One player initiate founding a new team, set name and description and select 2 co-founders.
Two (or more) players must co-found it.
Initiator may chose to cancel the team initiating and co-founders may choose to reject co-found it. Initiator may select other players if some reject.
If at least 3 persons accept it, it gets founded and all founders become administrators in the team.
Team name and abbreviation
- Must be unique
Join / Leave
To be able to join a founded team you need to get invited to the team, build a Team Headquarter and accept the invitation.
A player may have several invitations. An invitation last for a week (Removal yet to be implemented).
To leave a team you enter the team view and click on yourself. If you are an administrator you have to renounce administration privileges first.
Administrator with Team Headquarter a high enough level may kick is existing players. Admin may normally not be kicked but inactive admin may be kicked by other admin - warning email and a grace period for 1 week must pass.
If team has no active administrator any member (See Team Headquarter level) may claim administrator privileges for the team - warning sent to existing admins and a grace period (1 week) must pass before the member get admin.
Size / Member count
There is a maximum number of team members the team may have.
There is an increasing cost to be able to have another member.
Team members may contribute to increasing the maximum member size by donating crystals. There are bars for the 5 colors showing how much is left to next level (per color).
Administration
There may be multiple administrators in a team. Existing administrators may give privileges to other players.
Administrators may kick members. (Not other administrators)
Members having a team headquarter of correct level may invite more member.
Credits and mouments
All transmitters placed by team members increase the Credit of the team. Each transmitter point corresponds to one team credit.
Credits are used toy build and upgrade Monuments, giving members advantages.