Road Map: Difference between revisions

From ColorPlanet
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* <s>Make it more clear that Actions under Teams can be expanded. - Expanded by default</s>
* <s>Make it more clear that Actions under Teams can be expanded. - Expanded by default</s>
* <s>Apply new coming styling</s>
* <s>Apply new coming styling</s>
* <s>Don't reset treasure mount view when there is a new location (and new data being fetched) or at least do NOT modify existing lists of parts so it looks like they are gone. Fixed in 1.4.12</s>


* Report errors I catch with analytics. For example when paring data from server
* Report errors I catch with analytics. For example when paring data from server
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* Team HQ (level 1 needed to join team, level 7 or something to start your own... see old discussion at g+)
* Team HQ (level 1 needed to join team, level 7 or something to start your own... see old discussion at g+)
* Don't reset treasure mount view when there is a new location (and new data being fetched) or at least do NOT modify existing lists of parts so it looks like they are gone.


= Ideas - i want to include, sometime =
= Ideas - i want to include, sometime =

Revision as of 13:37, 12 December 2017

Currently a big rewrite is being done. The result will become version 1.0.

All entries below a release must be fulfilled before that version is complete.

1.0 alpha

  • Register account
  • Validate new device

Map/Fountain/Portal

  • Fountains continuously refill, more realistic
  • Fountain size matters (also 3 types of each color with different image, max and refill speed)
  • View fountains/workers from user
  • View fountains/workers from portals
  • View fountains/workers from placed workers
  • Spawn workers
  • Merge workers
  • Modulate workers
  • Place workers on fountains
  • Send single worker home
  • Send one color/all workers home
  • Place portal
  • Remove portal
  • Move portal
  • Adjust number of portals on portal gateway facility upgrade.
  • Also fixing portal count daily.

Transmitters/score

  • Transform workers to transmitter parts
  • Mount transmitter
  • Place transmitter
  • View score

Crystal

  • Modulate crystal

Facilities

  • Build facilities
  • Upgrade facilities
  • Set good description on upgrade actions (see Downgrade, from x to y) - fixed in Beta-version

Chat/Messages

  • Read public chat
  • Write in public chat
  • Read system messages

Trade

  • View offers
  • Accept offer
  • Add offer
  • Remove offer

Contacts

  • View contacts

Treasures

  • View treasures
  • Start treasure hunt
  • Claim treasure

1.0 beta1

  • Bug fixing
    • Load map data when getting first position - It did worked before...
    • Only fade used fountains when the facility is build and that settings is active
  • Fixing weird texts (fountain, portal)
  • Notifications
    • Base
    • Workers returning
  • All main views shall be able to open before data is loaded without crashing

Map/Fountain/Portal

  • Show flashing workers placed when they are pending - NO. Place then instantly instead.
  • Don't show pending workers/portals in the idle bar below the map
  • Start/stop probing - has been partly fixed - but is not working in client yet - working when other fixes were done
  • Update workers on fountain on map immediately when a worker is placed using not fast placement - Handled so it can not be placed again, even if it is not displayed on the map instantly

Facilties

  • Rearrange upgrades
  • Downgrade facilitites
  • Adjust number of portals on portal gateway facility downgrade

Chat/Messages

  • Read team chat
  • Write in team chat
  • Read private messages
  • Write private messages
  • Mark message as read-action

Transmitting

  • Transmit transmitter to another player
  • Transmit crystal to another player
  • Transmit transmitter part to another player
  • Check facility status in transmit actions

Transmitters/score

* Merge transmitter parts

Team

  • View my team info
  • View other team info
  • Found
  • Rename/properties
  • Invite player
  • Accept invite
  • Reject invite
  • Leave team
  • Kick member from team
  • Disband team
  • Handover team
  • Adjust number of portals on team join, leave, disband, kick
  • Adjust worker properties on team join, leave, disband, kick

Monuments

  • View monuments
  • Build monuments
  • Upgrade monument
  • Adjust number of portals on build/upgrade if needed
  • Adjust worker properties on build/upgrade if needed

Users

  • Adapt user dialog and its commands
    • Shortlist toggle
    • Send contact
    • Start private chat
    • Tag in public chat
    • Open Gplus/Facebook/twitter
    • Kick from team
  • Adapt commands when clicking on a message in the chat
    • Tag user
    • See user profile
    • Copy to clip board

Contacts

  • Establish contact - worker on map
  • Establish contact - code
  • Send contact

Game Invites

  • View/share game invites

Migrating

  • Transform workers in existing format to new table. When? First request!
  • Block a bunch of actions using old code (placing workers is one) in old server code once migrated workers.

1.0 beta 2

Bug fixing

  • Fixing 3 found crash bugs
  • The user radius was not increased with user level

1.0 beta 3

Bug fixing

  • Fixing 2 crash bugs

Treasures

  • Show what you got when claiming a treasures

Workers/score parts

  • Show what you got when transforming a worker to score parts

Notifications

  • Prepared for Facility status

Code fixes

  • Lots of code cleaning

1.0 beta 4

Bug fixing

  • Fixing one crash bug in map view

Notifications

  • Facility status
  • Personal/Team Messages
  • Trade
  • Transmitter placement
  • other
  • Sending device active(resume-first load)/inactive(sending) To mark what devices that will get chat notifications. (fixed in client, not on server yet)
  • Tagged in message (fixed in client, not on server yet)

Code fixes

  • Handling a lot of TODOs in client
  • Removing "OldAction" class

Chat

  • Filtering the public chat

Special

  • Change color (loosing all stuff)

1.0 beta 5

Bug fixing

  • Show capacity of workers in placing-dialog again (it was accidently removed)
  • Fixed one crash bug

Code fixes

  • Handling "enough" TODOs in client

1.0 beta 6

Notifications - fix on server

  • Sending device active(resume-first load)/inactive(sending) To mark what devices that will get chat notifications. (server)
  • Tagged in message (server)

Security

  • Signing actions to improve security

Special

  • Handle EULA

Invite player handling

  • All uses may specify who invited them. This may only be set once.
  • Ability to specify who invited user upon registering
  • Ability to specify who invited user in user settings
  • Get contact with the one who invited you
  • Show who invited who in the user information dialog


1.0 beta 7

Bug fixing

  • User location could take some time to get. It now reuses recent location if fresh.
  • "Invalid fountain" when placing workers on some fountains (most likely fixed on server)
  • Better logic to avoid unneeded LoadData-actions. Was a bug, now fixed on server
  • Locating you was slow. Changing how it gets the location from GPS/Network. Hopefully it starts up a bit fast when there is a suitable locations found

1.0 RC 1

Bug fixing

  • Fixing 1 crash bug on special case when mounting transmitter

Code fixes

  • Handling "enough" TODOs on server (server side)

1.0 RC 2

Bug fixing

  • User location was a bit slow to start with. Previous patch did not work before
  • It always zooms in to your location when your location is found on first startup
  • User location not always showing

1.0.rc-3

1.0.rc-4

  • Bugfix: Always show fountains on user location
  • Ability to show pending actions
  • Fixing lots of crash bugs if clicking things before data is loaded

Server fixes

  • Many bug fixes on the server regarding sending mission data to client

1.0.rc-5

  • Showing done missions (this feature was lost in the change)
  • One crash bug fix on treasure claiming
  • Some preparations for translating the app

On server

Mission on Game Invites

  • Calculate in different way, sum of full levels of invited people (server side)

1.0

Server code fixes

  • Enable calculate dominate(etc) missions in new code with new notifications
  • Disable old calculate dominate(etc) missions

1.1

  • Making all remaining texts translatable
  • Ability for user to set language (if not pleased with the default from the phone settings)
  • Add full translation to at least one more language
  • Nudge treasures, away or up to 90 degrees from away. Fixed in 1.0.19
  • Show relevant text on facilities BEFORE they are built. (Show the same description as when built?). Fixed in 1.0.21
  • Show how active a player is (some levels: days, weeks, months, older), Fixed in 1.0.22
  • Go from worker to it's position on the map. Fixed in 1.0.23
  • Show headings in Trade dialog: For Sale - Cost, Fixed in 1.1.0
  • Extended trade
    • Client must be able to handle system offers - Released
    • Rename Home Gate to Trade Post, Fixed in 1.1.0
    • Move "modulate crystal" to fixed offers in trade window
    • Cheaper Trade Post, only players own color for building, maybe 20 in own color
    • Add mission to build Trade Post
    • Change Modulate mission to Take a trade offer (partially is ok)
    • System static trade offers remain when used
    • Change actions on crystal click, Fixed in 1.1.0
    • Require Trade post on Internal Menu Trade action (same as on transmit on crystals), Fixed in 1.1.0
    • Add system trade offers, when most clients are upgraded
    • Set new mission on all who has a Trade Post
  • Server: Remove dead code in action "Modulate crystals" - when pre 1.1 clients are upgraded

1.2

  • Text color on yellow worker in dark mode, still has to be black, maybe have all level-numbers black and adjust images (at least bonus) so it works.
  • Show Ids of portals/workers somewhere to easy debugging.
  • Make the wiki item and concept centric instead of view-in-app centric.
  • Russian translation
  • Show when player last placed a transmitter
  • Show wiki inline in game. Fixed in 1.1.15
  • Explain worker modulation to only nearby colors. Done in 1.1.15, en version
  • Ability to scroll to area of placed transmitter or expired portal, again. Fixed in 1.1.18
  • Explain portal in early game: Have a mission to build a Portal Facility (not given at start), Available in Parallell with "Upgrade worker spawner" and let it cost a symbolic cost, 2 primary crystal, let it be before the "Build portal" (That shall be called "Place portal")
    • View mission - Client, fixed in 1.1.15
    • Done mission - Server - done when build
    • Build fac 2 primary - Support in client, fixed in 1.1.16
    • Build fac 2 primary - Server
    • Set mission done on all players who has it (wait for 1.1.15 to spread first)
    • Adjust dependency order of missions on server
    • Don't create portal gtw facility on startup
  • Show current refill speed of fountain if having the fountain scanner
  • Fix bug: Update other team info when data is loaded. Fixed in 1.1.19
  • Change to new server
    • Copy daily backup to other physical machine

1.x

  • In app billing to be able to support the game, fixed in 1.2.0
    • One simple supporter thing to buy (start of easy)
  • Feedback when placing transmitter, fixed in 1.2.1
  • Making add contact to short list work again, Fixed in 1.2.3
  • Merge monuments for workers of other colors. Such a monument should give +1 worker of all colors. Fixed in 1.3.3
  • Block trades with the same item, fixed on server
  • Make it more clear that Actions under Teams can be expanded. - Expanded by default
  • Apply new coming styling
  • Don't reset treasure mount view when there is a new location (and new data being fetched) or at least do NOT modify existing lists of parts so it looks like they are gone. Fixed in 1.4.12
  • Report errors I catch with analytics. For example when paring data from server
  • Analytics with waiting for server times
  • Fix bug: "Invalid worker" when placing many workers with lots of network errors. Possible solution: Apply actions even if they can not be sent again. Will that help?
  • Check bugs at: https://bitbucket.org/erik_melkersson/color-planet/issues/
  • Avoid sending several email when using new device
  • Bug with "Invalid fountain" when placing a worker, at some specific fountains, when they really should be empty.
  • Would be nice if the option to "bring home all workers" was added to fountains and portals
  • Peer review of entered strings
  • Team HQ (level 1 needed to join team, level 7 or something to start your own... see old discussion at g+)

Ideas - i want to include, sometime

  • Capture double click and us as place as much as possible, or something? - maybe a setting...
  • Ability to buy anonymous support markers for someone else
  • + and - om draggable amount selector in trade, or ability to enter number
  • On start on color selection: show player count of colors on existing active players
  • System automatically add trade offers from time to time... every 23 hours? (removed as usual after a week) - Some kind of transmitter part for crystals?
  • Add info on how many players that have solved missions. [1]
  • Collectibles, that you can make something lasting with
  • Wiki page with info to translators
    • General info about some words and how to translate them
    • Info about app, bitbucket etc
    • Info about wiki
  • ... missions, gives you some motivation. What I would like to have some kind of RPG aspect in it. Having a character and to gather equipement for it (buy it for crystals or find it in treasures). Also, there could be some more interesting things in treasures, like "Whip of impatience" which when used doubles the collecting speed of your workers for a short time period, or "Lasso" which when used extends your range, so that you could collect treasures from 160 metres instead of 80. Or stuff like this...
  • Could you add an option to view only treasures? Also, when a treasure spawns on top of a fountain, it can be difficult to select the treasure and not the fountain beneath it (solved when not seeing/clicking on treasures)
  • Setting to not see, or at least not click on fountains
  • Ability to pay some crystals to do a "give contacts check" on a person. Gives you a list of contacts you have, but the other one don't.
  • Another variant of Treasure Hunt: Start it, you get a limited time, say 30 minutes to visit (pretty close) existing fountains. You get stuff on how many (and maybe what colors?) you have visited in that time and get stuff. Either you get stuff instantly (increasing "value" with every visit) or get it afterwards.
  • Member count in team: Make it so team members can contribute to the cost of the next level and have bars for the 5 colors. (pick the cost, and current levels from the existing team member hq)