Transmitter: Difference between revisions
No edit summary Tag: Mobile edit |
No edit summary Tag: Mobile edit |
||
Line 4: | Line 4: | ||
== Building transmitters == | == Building transmitters == | ||
When you mount a transmitter you need at least | When you mount a transmitter you need at least 1 rack and 1 crystal container of each type. (Transmitter parts) | ||
You normally get transmitter parts by transforming [[worker]]s using your [[Base|worker to transmitter parts transformer facility]]. | You normally get transmitter parts by transforming [[worker]]s using your [[Base|worker to transmitter parts transformer facility]]. | ||
Line 13: | Line 13: | ||
* If a mixer is used: average Level ^ 2 | * If a mixer is used: average Level ^ 2 | ||
* If extenders are used: Sum of equal-colored containers is treated as the total "level" for that color. | * If extenders are used: Sum of equal-colored containers is treated as the total "level" for that color. | ||
* | * Bonuses do not stack. (2*50% gives 2x original value, not 2,25x) | ||
Example | Example | ||
Line 24: | Line 24: | ||
Lowest level is [3], so the transmitter value will be 3^2=9 | Lowest level is [3], so the transmitter value will be 3^2=9 | ||
With mixer, level is (4+4+5+6+3)/5=4,4 so transmitter will be 4,4^2=19,36 (will be rounded up to 20) | With mixer, level is (4+4+5+6+3)/5=4,4 so transmitter will be 4,4^2=19,36 (will be rounded up to 20) | ||
With mixer and 30% bonus it is 19,36*1,3=25,168 ( | With mixer and 30% bonus it is 19,36*1,3=25,168 (rounded up to 26) | ||
A recommendation is to have all colors the same level, if you don't use a mixer, so no value is lost. | A recommendation is to have all colors the same level, if you don't use a mixer, so no value is lost. |
Revision as of 13:36, 8 February 2017
A transmitter is a device that sends crystals to your home planet.
Building transmitters
When you mount a transmitter you need at least 1 rack and 1 crystal container of each type. (Transmitter parts)
You normally get transmitter parts by transforming workers using your worker to transmitter parts transformer facility.
The level (= score) of the transmitter is the lowest value of a crystal container in a color and then squared. (Example: Cubes of level 2,3,4,3,4 gives you 2 as the lowest and then squared, 2 * 2 = 4.)
Modifications:
- If a mixer is used: average Level ^ 2
- If extenders are used: Sum of equal-colored containers is treated as the total "level" for that color.
- Bonuses do not stack. (2*50% gives 2x original value, not 2,25x)
Example
- Rubi: [4]
- Gelb: [1] + [3] (using extender) = [4]
- Hadr: [5]
- Azon: [2] + [3] + [1] (extender) = [6]
- Movi: [3]
Lowest level is [3], so the transmitter value will be 3^2=9 With mixer, level is (4+4+5+6+3)/5=4,4 so transmitter will be 4,4^2=19,36 (will be rounded up to 20) With mixer and 30% bonus it is 19,36*1,3=25,168 (rounded up to 26)
A recommendation is to have all colors the same level, if you don't use a mixer, so no value is lost.
Transmitter parts
- Rack
- A place to mount the various cubes (containers). The rack can be found in treasures or gained (randomly) when transforming a worker into scorer parts.
- Container
- Containers are usually gained when transforming workers into scorer parts. They determine the level of the transmitter.
- Bonus
- Bonus increases the level of the transmitter by the given percentage. A bonus can be found in treasures or gained (randomly) when transforming a worker into scorer parts. It can vary form 10% to 50%, the last being the most rare.
- Extender
- Increases the number of cubes of that type that may be added. The sum of the cube's level counts. Exists in 2 and 3-level variants. Treasures is currently the easiest way to get them but you may also receive them when transforming workers into transmitter parts.
- Crystal mixer
- Takes the average value of the crystal containers instead of the lowest. Useful when you have big ones in some colors but not in others.
Placing transmitters
A transmitter is placed on your current location and is then used for caculating the score.
See Scoring