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= TMP =
= TMP =
define ('ACTION_PROBE_START', 32);


== Map ==
* Start/stop probing


define ('ACTION_TEAM_FOUND', 21);
== Team ==
define ('ACTION_TEAM_RENAME', 22);
* View my team
define ('ACTION_TEAM_INVITE', 23);
* View other team info
define ('ACTION_TEAM_ACCEPT', 24);
* ACTION_TEAM_FOUND
define ('ACTION_TEAM_LEAVE', 25);
* ACTION_TEAM_RENAME
define ('ACTION_TEAM_KICK', 26);
* ACTION_TEAM_INVITE
define ('ACTION_TEAM_REJECT', 27);
* ACTION_TEAM_ACCEPT
define ('ACTION_TEAM_DISPAND', 34);
* ACTION_TEAM_LEAVE
* ACTION_TEAM_KICK
* ACTION_TEAM_REJECT
* ACTION_TEAM_DISPAND
* ACTION_TEAM_HANDOVER


define ('ACTION_BUILD_MONUMENT', 39);
== Monuments ==
define ('ACTION_UPGRADE_MONUMENT', 11);
* View monuments
* Build monuments
* Upgrade monument


define ('ACTION_SEND_CONTACT', 40);
== Contacts ==
define ('ACTION_ESTABLISH_CONTACT', 18);
* View contacts
* Establish contact - worker on map
* Establish contact - code
* Send contact


define ('ACTION_REARRANGE', 28);
== Facilties ==
* Rearrange upgrades


define ('ACTION_TRANSMIT', 29);
== Transmitting ==
* Transmit transmitter to another player
* Transmit crystal to another player
* Transmit transmitter part to another player


define ('ACTION_START_TREASURE_HUNT', 36);
== Treasures
define ('ACTION_CLAIM_TREASURE', 37);
* View treasures
* Start treasure hunt
* Claim treasure


define ('ACTION_ACCOUNT_CHANGE_COLOR', 38);
== Special ==
* Change color (loosing all stuff)


define ('ACTION_TEAM_HANDOVER', 44);
== Transmitters/score ==
define ('ACTION_LOAD_MAP', 45);
* Merge transmitter parts
define ('ACTION_LOAD_ALL', 46);
define ('ACTION_PLACE_TRANSMITTER', 47);
define ('ACTION_MERGE_TRANSMITTER_PART', 48);
//define ('ACTION_', 49);
define ('ACTION_CHAT_ADD', 50);
define ('ACTION_TEAM_MSG_ADD', 51);
define ('ACTION_USER_MSG_ADD', 52);