Road Map: Difference between revisions
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** <s>Info about wiki</s> | ** <s>Info about wiki</s> | ||
* ... missions, gives you some motivation. What I would like to have some kind of RPG aspect in it. Having a character and to gather equipement for it (buy it for crystals or find it in treasures). Also, there could be some more interesting things in treasures, like "Whip of impatience" which when used doubles the collecting speed of your workers for a short time period, or "Lasso" which when used extends your range, so that you could collect treasures from 160 metres instead of 80. Or stuff like this... | * ... missions, gives you some motivation. What I would like to have some kind of RPG aspect in it. Having a character and to gather equipement for it (buy it for crystals or find it in treasures). Also, there could be some more interesting things in treasures, like "Whip of impatience" which when used doubles the collecting speed of your workers for a short time period, or "Lasso" which when used extends your range, so that you could collect treasures from 160 metres instead of 80. Or stuff like this... | ||
* Could you add an option to view only treasures? Also, when a treasure spawns on top of a fountain, it can be difficult to select the treasure and not the fountain beneath it (solved when not seeing/clicking on treasures) | |||
= Design - thinking = | = Design - thinking = |
Revision as of 12:05, 1 July 2017
Currently a big rewrite is being done. The result will become version 1.0.
All entries below a release must be fulfilled before that version is complete.
1.0 alpha
Register accountValidate new device
Map/Fountain/Portal
Fountains continuously refill, more realisticFountain size matters (also 3 types of each color with different image, max and refill speed)View fountains/workers from userView fountains/workers from portalsView fountains/workers from placed workersSpawn workersMerge workersModulate workersPlace workers on fountainsSend single worker homeSend one color/all workers homePlace portalRemove portalMove portalAdjust number of portals on portal gateway facility upgrade.Also fixing portal count daily.
Transmitters/score
Transform workers to transmitter partsMount transmitterPlace transmitterView score
Crystal
Modulate crystal
Facilities
Build facilitiesUpgrade facilitiesSet good description on upgrade actions (see Downgrade, from x to y) - fixed in Beta-version
Chat/Messages
Read public chatWrite in public chatRead system messages
Trade
View offersAccept offerAdd offerRemove offer
Contacts
View contacts
Treasures
View treasuresStart treasure huntClaim treasure
1.0 beta1
Bug fixingLoad map data when getting first position - It did worked before...Only fade used fountains when the facility is build and that settings is active
Fixing weird texts (fountain, portal)NotificationsBaseWorkers returning
All main views shall be able to open before data is loaded without crashing
Map/Fountain/Portal
Show flashing workers placed when they are pending - NO. Place then instantly instead.Don't show pending workers/portals in the idle bar below the mapStart/stop probing - has been partly fixed - but is not working in client yet - working when other fixes were doneUpdate workers on fountain on map immediately when a worker is placed using not fast placement - Handled so it can not be placed again, even if it is not displayed on the map instantly
Facilties
Rearrange upgradesDowngrade facilititesAdjust number of portals on portal gateway facility downgrade
Chat/Messages
Read team chatWrite in team chatRead private messagesWrite private messagesMark message as read-action
Transmitting
Transmit transmitter to another playerTransmit crystal to another playerTransmit transmitter part to another playerCheck facility status in transmit actions
Transmitters/score
* Merge transmitter parts
Team
View my team infoView other team infoFoundRename/propertiesInvite playerAccept inviteReject inviteLeave teamKick member from teamDisband teamHandover teamAdjust number of portals on team join, leave, disband, kickAdjust worker properties on team join, leave, disband, kick
Monuments
View monumentsBuild monumentsUpgrade monumentAdjust number of portals on build/upgrade if neededAdjust worker properties on build/upgrade if needed
Users
Adapt user dialog and its commandsShortlist toggleSend contactStart private chatTag in public chatOpen Gplus/Facebook/twitterKick from team
Adapt commands when clicking on a message in the chatTag userSee user profileCopy to clip board
Contacts
Establish contact - worker on mapEstablish contact - codeSend contact
Game Invites
View/share game invites
Migrating
Transform workers in existing format to new table. When? First request!Block a bunch of actions using old code (placing workers is one) in old server code once migrated workers.
1.0 beta 2
Bug fixing
Fixing 3 found crash bugsThe user radius was not increased with user level
1.0 beta 3
Bug fixing
Fixing 2 crash bugs
Treasures
Show what you got when claiming a treasures
Workers/score parts
Show what you got when transforming a worker to score parts
Notifications
Prepared for Facility status
Code fixes
Lots of code cleaning
1.0 beta 4
Bug fixing
Fixing one crash bug in map view
Notifications
Facility statusPersonal/Team MessagesTradeTransmitter placementotherSending device active(resume-first load)/inactive(sending) To mark what devices that will get chat notifications. (fixed in client, not on server yet)Tagged in message (fixed in client, not on server yet)
Code fixes
Handling a lot of TODOs in clientRemoving "OldAction" class
Chat
Filtering the public chat
Special
Change color (loosing all stuff)
1.0 beta 5
Bug fixing
Show capacity of workers in placing-dialog again (it was accidently removed)Fixed one crash bug
Code fixes
Handling "enough" TODOs in client
1.0 beta 6
Notifications - fix on server
Sending device active(resume-first load)/inactive(sending) To mark what devices that will get chat notifications. (server)Tagged in message (server)
Security
Signing actions to improve security
Special
Handle EULA
Invite player handling
All uses may specify who invited them. This may only be set once.Ability to specify who invited user upon registeringAbility to specify who invited user in user settingsGet contact with the one who invited youShow who invited who in the user information dialog
1.0 beta 7
Bug fixing
User location could take some time to get. It now reuses recent location if fresh."Invalid fountain" when placing workers on some fountains (most likely fixed on server)Better logic to avoid unneeded LoadData-actions. Was a bug, now fixed on serverLocating you was slow. Changing how it gets the location from GPS/Network. Hopefully it starts up a bit fast when there is a suitable locations found
1.0 RC 1
Bug fixing
Fixing 1 crash bug on special case when mounting transmitter
Code fixes
Handling "enough" TODOs on server (server side)
1.0 RC 2
Bug fixing
User location was a bit slow to start with. Previous patch did not work beforeIt always zooms in to your location when your location is found on first startupUser location not always showing
1.0.rc-3
1.0.rc-4
Bugfix: Always show fountains on user locationAbility to show pending actionsFixing lots of crash bugs if clicking things before data is loaded
Server fixes
Many bug fixes on the server regarding sending mission data to client
1.0.rc-5
Showing done missions (this feature was lost in the change)One crash bug fix on treasure claimingSome preparations for translating the app
On server
Mission on Game Invites
Calculate in different way, sum of full levels of invited people (server side)
1.0
Server code fixes
Enable calculate dominate(etc) missions in new code with new notificationsDisable old calculate dominate(etc) missions
1.1
Making all remaining texts translatableAbility for user to set language (if not pleased with the default from the phone settings)Add full translation to at least one more languageNudge treasures, away or up to 90 degrees from away. Fixed in 1.0.19Show relevant text on facilities BEFORE they are built. (Show the same description as when built?). Fixed in 1.0.21Show how active a player is (some levels: days, weeks, months, older), Fixed in 1.0.22Go from worker to it's position on the map. Fixed in 1.0.23Show headings in Trade dialog: For Sale - Cost, Fixed in 1.1.0Extended tradeClient must be able to handle system offers - ReleasedRename Home Gate to Trade Post, Fixed in 1.1.0Move "modulate crystal" to fixed offers in trade windowCheaper Trade Post, only players own color for building, maybe 20 in own colorAdd mission to build Trade PostChange Modulate mission to Take a trade offer (partially is ok)System static trade offers remain when usedChange actions on crystal click, Fixed in 1.1.0Require Trade post on Internal Menu Trade action (same as on transmit on crystals), Fixed in 1.1.0Add system trade offers, when most clients are upgradedSet new mission on all who has a Trade Post
- Server: Remove dead code in action "Modulate crystals" - when pre 1.1 clients are upgraded
1.2
Text color on yellow worker in dark mode, still has to be black, maybe have all level-numbers black and adjust images (at least bonus) so it works.Show Ids of portals/workers somewhere to easy debugging.Make the wiki item and concept centric instead of view-in-app centric.Russian translationShow when player last placed a transmitterShow wiki inline in game. Fixed in 1.1.15Explain worker modulation to only nearby colors. Done in 1.1.15, en versionAbility to scroll to area of placed transmitter or expired portal, again. Fixed in 1.1.18Explain portal in early game: Have a mission to build a Portal Facility (not given at start), Available in Parallell with "Upgrade worker spawner" and let it cost a symbolic cost, 2 primary crystal, let it be before the "Build portal" (That shall be called "Place portal")View mission - Client, fixed in 1.1.15Done mission - Server - done when buildBuild fac 2 primary - Support in client, fixed in 1.1.16Build fac 2 primary - ServerSet mission done on all players who has it (wait for 1.1.15 to spread first)Adjust dependency order of missions on serverDon't create portal gtw facility on startup
Show current refill speed of fountain if having the fountain scannerFix bug: Update other team info when data is loaded. Fixed in 1.1.19Change to new serverCopy daily backup to other physical machine
1.x
In app billing to be able to support the game, fixed in 1.2.0One simple supporter thing to buy (start of easy)
Feedback when placing transmitter, fixed in 1.2.1Making add contact to short list work again, Fixed in 1.2.3
- Make it more clear that Actions under Teams can be expanded.
- Report errors I catch with analytics. For example when paring data from server
- Analytics with waiting for server times
- Fix bug: "Invalid worker" when placing many workers with lots of network errors. Possible solution: Apply actions even if they can not be sent again. Will that help?
- Check bugs at: https://bitbucket.org/erik_melkersson/color-planet/issues/
- Avoid sending several email when using new device
- Bug with "Invalid fountain" when placing a worker, at some specific fountains, when they really should be empty.
- Would be nice if the option to "bring home all workers" was added to fountains and portals
Ideas - i want to include, sometime
- Ability to buy anonymous support markers for someone else
- + and - om draggable amount selector in trade, or ability to enter number
- On start on color selection: show player count of colors on existing active players
- System automatically add trade offers from time to time... every 23 hours? (removed as usual after a week) - Some kind of transmitter part for crystals?
- Add info on how many players that have solved missions. [1]
- Collectibles, that you can make something lasting with
- Wiki page with info to translators
- General info about some words and how to translate them
- Info about app, bitbucket etc
Info about wiki
- ... missions, gives you some motivation. What I would like to have some kind of RPG aspect in it. Having a character and to gather equipement for it (buy it for crystals or find it in treasures). Also, there could be some more interesting things in treasures, like "Whip of impatience" which when used doubles the collecting speed of your workers for a short time period, or "Lasso" which when used extends your range, so that you could collect treasures from 160 metres instead of 80. Or stuff like this...
- Could you add an option to view only treasures? Also, when a treasure spawns on top of a fountain, it can be difficult to select the treasure and not the fountain beneath it (solved when not seeing/clicking on treasures)
Design - thinking
Generellt:
- Rymd/Scifi-känsla men ändå lite gulligt inslag.
- Just nu finns både märk och ljus variant av det mesta.
- Saknar entydig stil. Knappar och kanske någon variant av ram eller liknande på dialoger.
- PNG och PNG9 är det som hgäller i appen men de är ju bra att bygga saker i vektrobaserat för att kunna skala upp men generera till lagom bilder till appen.
- Spelare har en av de 5 färgerna.
- Jag är inte låste till de uppdelningar av vyer jag har nu, jag är öppen för förslag om det är något som är bättre.
- Jag har tidigare tänkt mig att det är kartan och basen man utgår från och så kan man klicka på t.ex. spawnern för att kunna spawn-a workers. Samma sak kan vara med handel, chat etc. DÅ skulle det ersätta delar av menyn där nere.
- Dialog eller fullstorlek på de vyerna. Jag är lite inkonsekvent...
- Stil på knappar/ikoner: tänk ringen med symboler i Startgate. De jag har är dessutom lite olika tjocka vilket gör att de upplevs lustigt.
- Kartan stödjer två typer av "ikoner" på sig: Platta med storlek som skalar vid zoom och markörer som står rakt upp men som behåller stolek vid zoom.
- Begränsade utvecklingsresurser
- Användare som skriver översättningar.
- Fungera liggande/stående (större yta på platta)
"Reklam"
- App icon, Google play images (
- Högupplöst ikon, 512 x 512, 32-bitars PNG (med alfa)
- Funktionsbild, 1024 b x 500 h, JPG eller 24-bitars PNG (inte alfa)
- Grafik för marknadsföring, 180 b x 120 h, JPG eller 24-bitars PNG (inte alfa)
- Tv-banner, 1 280 bred och 720 hög, JPG eller 24-bitars PNG (inte alfa)
Spelets vyer
- Komma in i spelet på något bra sätt. Intro - basic "movie"?
- Jag har missions som gör att man ska komma igång... kanske räcker, men bli mycket text att läsa direkt.
- Main menu där nere och de man fäller ut.
- Kartan: Själva kartan är svårt att göra så mycket med men alla ikoner på den och deras visning.
- Bilderna som visas på kartan.
- Två av sakerna under kartan är klickbara, inte helt självklart men dumt med för mycket över kartan. Någonting utfällbart, kanske även med text då, kanske?
- Extra: Tanke på dem med uppladdningstid är att ha någon sort visare (bar) som visar hur mycket som finns i dem i stället för nedräkningstid.
- Basen/Facilities (Huset):
- Göra om helt och hållet. Ha rutmönster där man bygger på byggnader (2x2 eller mer?) och utökningar (1x1?) på dessa.
- Låta det bli någon form av minispel (min sak att hitta på), eller i alla fall något man kan hålla på att flytta runt så man kan visa sina vänner, även om, det inte påverkar så mycket i själva spelet.
- Behövs bilder för alla byggnader (grundbyggnad plus de man bygger) och deras uppgraderingar och någon form av startenhet.
- Workers:
- Tydliggöra saker. Begripligt att det är antal, de i basen och de utplacerade.
- Spawn (m kostnad) och skicka hem.
- Transmitters:
- Tydliggöra saker. Begripligt att det är byggda, hur man bygger och delar.
- Chat:
- Verkar vara någorlunda begriplig men ikoner och knappar ska följa samma stil.
- Missions:
- Verkar vara någorlunda begriplig men ikoner och knappar ska följa samma stil.
- Score:
- Team:
- Ikoner för monuments.
- Trade:
- Bonus: Förbättra "flödet" för hur man lägger till och accepterar bud.
- Ikon för kostnad och vad man får. Går det att göra begripligt?
- Contacts:
- User settings:
- Local settings:
- Notifications settings:
- Statistics:
- Bonus: Något som spelarna upplever som roligt att visa. SOm kan delas på soc media eller skryta för andra... eller så. (Jag har ideer om att visa uppgifter så man kan jämföra sig med andra på något sätt. Den bästa på varje post eller något.)
- Wiki:
- Synch:
- About:
- EULA:
- Blev tråkigt att tvinga på dem ytterligare en dialog, så jag tog bort det tvånget och bara la den som en text här.
- Skattjakt:
- Kan nog göras mer intressant men någon form av 1:a person vy, det går at tilta kartan (två fingrar swipe up) och låsa på min pos.
- Collectibles
- Ny funktion. Samla på saker som man får tag i sällan. (Har testat lite med "Prism".)
- Prioritet för saker att göra: (som jag funderar på innan, kanske kan ändra uppfattning under diskussionen)
- Få en "stil" på spelet. Knappar, dialoger etc.
- Insäljning: bilder för google play och komma igång i spelet.
- Facilities och den hanteringen med ev justerad menyhantering.
- Resten