Scoring: Difference between revisions
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* The player gets a 10 points bonus for every small area the player has active transmitters in. | * The player gets a 10 points bonus for every small area the player has active transmitters in. | ||
* For every other player with active transmitters in the small area he/she "beats" the player also gets a 10 points bonus. | * For every other player with active transmitters in the small area he/she "beats" the player also gets a 10 points bonus. | ||
* The score in the medium, big and world areas are calculated as the sum of the score and bonuses in the contained small areas. | |||
* The team score is the sum of the team members world score. |
Revision as of 20:06, 16 May 2015
- The players gets score by placing transmitters on his/her current location.
- A transmitter is active for 30 days.
Areas
- The world is split in 28 areas - big
- These are in turn split in 64 (8x8) areas - medium
- These are in turn split in 512x52 areas - small
Calculating the score
- In each small area the sum of active transmitters is calculated for each player.
- The player gets a 10 points bonus for every small area the player has active transmitters in.
- For every other player with active transmitters in the small area he/she "beats" the player also gets a 10 points bonus.
- The score in the medium, big and world areas are calculated as the sum of the score and bonuses in the contained small areas.
- The team score is the sum of the team members world score.