Monument: Difference between revisions
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* worker capacity/concurrency/cooperation | * worker capacity/concurrency/cooperation | ||
* improved portal time/range/count | * improved portal time/range/count | ||
* extra workers | * extra workers of all crystal colors (not just your own) | ||
<!--T:3--> | <!--T:3--> | ||
The base monument of each type costs 10000 credits and upgrades cost 20000 etc. | The base monument of each type costs 10000 credits and upgrades cost 20000 etc. | ||
</translate> | </translate> | ||
Upgrade costs: | |||
:Note: Worker Spawner recharge time column assumes you already have the number of workers causing the recharge time to be 6 hours. | |||
{| class="wikitable" style="text-align: right; white-space: nowrap;" | |||
|- | |||
! Monument/Level | |||
! 1 | |||
! 2 | |||
! 3 | |||
! 4 | |||
! 5 | |||
! ... | |||
|- | |||
! Worker Spawner recharge time | |||
| 90% (5h 24m) || 81% (4h 52m) || 73% (4h 22m) || 66% (3h 56m) || (59%) 3h 33m || 0.9^Level | |||
|- | |||
! Portal Count | |||
| 1 || 2 || 3 || 4 || 5 || +1 | |||
|- | |||
! Portal life length | |||
| 3 || 6 || 9 || 12 || 15 || +3 | |||
|- | |||
! Portal range (free upgrades) | |||
| 1 || 2 || 3 || 4 || 5 || +1 | |||
|- | |||
! Worker capacity | |||
| 1 || 2 || 3 || 4 || 5 || +1 | |||
|- | |||
! Worker competition | |||
| 1 || 2 || 3 || 4 || 5 || +1 | |||
|- | |||
! Worker cooperation | |||
| 1 || 2 || 3 || 4 || 5 || +1 | |||
|- | |||
! 1 extra modulated worker | |||
| 1 || 2 || 3 || 4 || 5 || +1 | |||
|- | |||
! Cost in credist | |||
| 10 000 || 20 000 || 40 000 || 80 000 || 160 000 || (10 000)*2^(Level-1) | |||
|} |
Latest revision as of 06:11, 19 July 2019
A monument gives the Team members different advantages.
There are monuments for having:
- faster worker spawner recharge time
- worker capacity/concurrency/cooperation
- improved portal time/range/count
- extra workers of all crystal colors (not just your own)
The base monument of each type costs 10000 credits and upgrades cost 20000 etc.
Upgrade costs:
- Note: Worker Spawner recharge time column assumes you already have the number of workers causing the recharge time to be 6 hours.
Monument/Level | 1 | 2 | 3 | 4 | 5 | ... |
---|---|---|---|---|---|---|
Worker Spawner recharge time | 90% (5h 24m) | 81% (4h 52m) | 73% (4h 22m) | 66% (3h 56m) | (59%) 3h 33m | 0.9^Level |
Portal Count | 1 | 2 | 3 | 4 | 5 | +1 |
Portal life length | 3 | 6 | 9 | 12 | 15 | +3 |
Portal range (free upgrades) | 1 | 2 | 3 | 4 | 5 | +1 |
Worker capacity | 1 | 2 | 3 | 4 | 5 | +1 |
Worker competition | 1 | 2 | 3 | 4 | 5 | +1 |
Worker cooperation | 1 | 2 | 3 | 4 | 5 | +1 |
1 extra modulated worker | 1 | 2 | 3 | 4 | 5 | +1 |
Cost in credist | 10 000 | 20 000 | 40 000 | 80 000 | 160 000 | (10 000)*2^(Level-1) |