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''' | '''Warning: Information on this page IS out of date''' | ||
''' | '''Note: This page contains some technical details as they were in an early stage of the game development ''' | ||
= Calculations done (on colonies) = | = Calculations done (on colonies and inventory) = | ||
== Every other minute == | == Every other minute == | ||
For now calculations take place every other minute. r_nnn below is the ratio on that order setting. Using a linear model. This makes one colony "slow to turn" but by using many colonies it gets done faster. Use ar_worker=worker/(worker+warrior) in some formulas instead of r_worker to reflect the actual population. | For now calculations take place every other minute. r_nnn below is the ratio on that order setting and ar_nnn in the acyual ratio in the nest (may differ from setting). Using a linear model. This makes one colony "slow to turn" but by using many colonies it gets done faster. Use ar_worker=worker/(worker+warrior) in some formulas instead of r_worker to reflect the actual population. | ||
* capacity += r_expand * ar_worker * const | * capacity += r_expand * ar_worker * const | ||
* secret capacity += r_expand * ar_worker * r_secret * const (NOTE: secret is a part of the capacity) | * secret capacity += r_expand * ar_worker * r_secret * const (NOTE: secret is a part of the capacity) | ||
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* if (capacity < 2 and not inhabited) nest is broken and destroyed | * if (capacity < 2 and not inhabited) nest is broken and destroyed | ||
== Every | == Every 10 minutes == | ||
* Animals at colonies eat and destroy | * Animals at colonies eat and destroy. | ||
* Food in inventory slowly decay. | |||
* Each warrior in inventory eat 0.01 food (if available), i.e. 0.06 per hour. (Comparison: They eat 0.1 per hour when in the colony) | |||
* Warriors in inventory without food decrease in number by both by 0.2% and 5 in actual numbers. | |||
= Network = | = Network = | ||
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== Animals == | == Animals == | ||
* Amount of animals: Is currently linear to the number of colonies | * Amount of animals: Is currently linear to the number of colonies + the number of old energy bars (attracting bears) | ||
* Have a an (average) lifetime and disappears after that time (no matter if in inventory or on ground) | * Have a an (average) lifetime and disappears after that time (no matter if in inventory or on ground) | ||
* Show up on colonies with notification to owners | * Show up on colonies with notification to owners | ||
== Food == | == Food == | ||
* Pretty evenly | * Pretty evenly distributed on earth | ||
* Only visible on zoomed in. | * Only visible on zoomed in. | ||
* | * If dropped, decrease and disappear after some time. | ||
* Math pattern having a fixed amount of food and a table with the removed ones (and dropped) and let the patters slowly slide/change in some way... | * Math pattern having a fixed amount of food and a table with the removed ones (and dropped) and let the patters slowly slide/change in some way... | ||
* Where is it calculated? | * Where is it calculated? | ||
** One table with lat L,LL and long L,LL values showing where it has been added | ** One table with lat L,LL and long L,LL values showing where it has been added | ||
** One table with actual food items on the map. When picked up, they | ** One table with actual food items on the map. When picked up, they spawn after some time, or grow up again. | ||
** There are fixed areas where the food appear. (Maybe in the future: Over time the internal pos and location is changed. Two overlapping formulas or just one and a fix time when it is changed to the new. Once a week the removed resources are reset and the new ones appear?) | |||
** There are fixed areas where the food appear. Over time the internal pos and location is changed. Two overlapping formulas or just one and a fix time when it is changed to the new. Once a week the removed resources are reset and the new ones appear? |