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* Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks) | * Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks) | ||
== Animals == | |||
* Amout of animals: Linear to the number of active players. | |||
* Have a an (average) lifetime and disappears after that time (no matter if in inventory or on ground) | |||
* Show up nearby users, or on locations where users have been. | |||
* Notifications to nearby users (with setting) | |||
== Food == | |||
* Pretty evenly distibuted on earth | |||
* Only visible on zoomed in. | |||
* TODO Decrease and disappear after some time? New show up. How? | |||
* When looking at area x1,x1 -> x2,y2, maybe it "scans the lines" and the distance to the next food occurrence is relative to the latitude to get it evenly distibuted. (instead of checking a square pattern) | |||
* TODO But how to figure out where to spawn more food and where has it already been done? | |||
* Math pattern having a fixed amount of food and a table with the removed ones (and dropped) and let the patters slowly slide/change in some way... | |||
== DB == | == DB == |