Experience: Difference between revisions

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== Gain experience == <!--T:1-->
== Gain experience == <!--T:1-->
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)  
Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)  
* [[Colonize]] +10 exp
* [[Found New Colony]] +500 exp
* [[Help Expand]] +2 exp
* [[Colonize]] +500 exp
* [[Sabotage]] capacity in an enemy colony (not an empty nest) +1 exp
* [[Give Food]] +3 exp per food
* Successful [[Attack]] entirely killing an enemy colony +10 exp
* [[Help Expand]] +200 exp
* [[Sabotage]] capacity in an enemy colony (not an empty nest) +100 exp
* Successful [[Attack]] entirely killing an enemy colony +1000 exp
* [[Swarm]] in a colony +50 exp


== Level == <!--T:2-->
== Level == <!--T:2-->
* Player starts at level 1
* Player starts at level 1
* When experience reaches 10 the level goes up. Next steps at 20, 40, 80, 160 etc.
* When experience reaches 1000 the level goes up. Next steps at 2000, 4000, 8000, 16000 etc.


== Level effect == <!--T:3-->
== Level effect == <!--T:3-->

Revision as of 05:39, 20 July 2018

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Gain experience

Some actions give the player Experience (never those those that may be repeated instantly like pick up / drop)

Level

  • Player starts at level 1
  • When experience reaches 1000 the level goes up. Next steps at 2000, 4000, 8000, 16000 etc.

Level effect

The level of the players affects: