|
|
(3 intermediate revisions by one other user not shown) |
Line 1: |
Line 1: |
| == Colonies == | | <languages/> |
| * Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc) | | <translate> |
| * Players are not allowed to [[Colonize]] or [[Gain Control]] or colonies within a radius of 100 near his/her own colonies. (This will leave at least some space for others...) | | == Colonies == <!--T:1--> |
| | | * Colonies will shrink after some time if not helped by anyone. (Events, settings moved towards getting food etc) |
| = FUTURE IDEAS =
| | * Players are not allowed to [[Colonize]] or [[Gain Control]] of colonies within a radius of 100m near his/her own colonies. (This will leave at least some space for others...) |
| | | * Newly founded colonies have a defense bonus |
| == Bonuses for new ==
| | </translate> |
| * A new player is immune to attacks for X time after founding his/her first colony.
| |
| | |
| == Colonies ==
| |
| * Competition about food when two (or more) colonies are near each other, even if the same [[Species]]. (Bigger population needs bigger distance)
| |
| ** The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
| |
| ** If 2 nearby colonies are of different [[Species]] some ant may get killed from time to time | |
| * Idea: Ability to help a small colony more often? To get new players something to do when they are eager.
| |
| | |
| == TODO ==
| |
| * How to make the room for a new player in a town dominated by a Species?
| |