Competition: Difference between revisions

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== Bonuses for new ==
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* A new player is immune to attacks for X time after founding his/her first colony.
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== Colonies == <!--T:1-->
== Colonies ==
* Colonies will shrink after some time if not helped by anyone. (Events, settings moved towards getting food etc)
* Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc)
* Players are not allowed to [[Colonize]] or [[Gain Control]] of colonies within a radius of 100m near his/her own colonies. (This will leave at least some space for others...)
* Competition about food when two (or more) colonies are near each other, even if the same [[Species]]. (Bigger population needs bigger distance)
* Newly founded colonies have a defense bonus
** The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
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** If 2 nearby colonies are of different [[Species]] some ant may get killed from time to time
* Idea: Ability to help a small colony more often? To get new players something to do when they are eager.
* One player may not found colonies within a radius of R near his/her own colonies. Where R >> colony initial radius (This will leave space for others...)
 
== TODO ==
* How to make the room for a new player in a town dominated by a Species?

Latest revision as of 15:36, 12 June 2019

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Colonies

  • Colonies will shrink after some time if not helped by anyone. (Events, settings moved towards getting food etc)
  • Players are not allowed to Colonize or Gain Control of colonies within a radius of 100m near his/her own colonies. (This will leave at least some space for others...)
  • Newly founded colonies have a defense bonus