Jump to content

Category:Action: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 3: Line 3:
Some actions take time (maybe 5 seconds, needs to be tested). And the player has to be near all the time. This is in order to prevent this action to take place from running vehicle.
Some actions take time (maybe 5 seconds, needs to be tested). And the player has to be near all the time. This is in order to prevent this action to take place from running vehicle.
There will be a counter counting down from the time to lower value. Block or not, not sure. Maybe just 5 short toasts?
There will be a counter counting down from the time to lower value. Block or not, not sure. Maybe just 5 short toasts?
== Action radius ==
A player will have two action radius. One for "heavy" actions like attacking and gaining control and another one, expanding with the player level, used for helping allied colonies etc.


== Unsynchronized ==
== Unsynchronized ==
All server requests should be unsynchronized and could be called twice or more getting the result just once.
All server requests should be unsynchronized and could be called twice or more getting the result just once.