Technical Implementation
Just some comments to myself:
- Server controls what is on the map (the client shall not assume anything)
Internal actions
- Show Map
- Show Map at pos x,y
- Show Map at nest n
- Help about n (predefined constants in app) - or use the wiki pages?
- Show spieces chat with prepared message/location x,y
etc
Determine water vs land
http://stackoverflow.com/questions/3645649/i-need-to-know-the-predefined-point-is-in-the-sea-or-on-the-land That pixel or one next to it just to bu sure?
Client
- Will have a service (or similar) run once per hour, or so, sending position (web or gcm). The pos is passivly get. I.e. if there is one, read it.
Client <-> Server
- All actions are asynchronous
- Send all waiting actions (in client) to one server script using a background thread.
- The client application holds a list of actions waiting to be performed (with a generated serial id)
- A json-list with actions
- All actions have a serial number (unique to user and say 5 min?) and info on what to perform
- If the action already took place (serial number) just send the updated info (for that action)
- The server responds with apropriate data on all actions or error messages and also a part with new data (that might have been changed)
- The client updates data and remove confirmed actions from the list of waiting actions
- The client sends a new request with waiting actions (including those who where not confirmed)
- Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks)
DB
- nest - about nests and the potentially colony living there
- nest_distance - actual distance between nearby nests
- animals - location
- animals_log/history - what they did... some how. Needed?
- food
- user - basic user data
- user_unit - about each unit connected foor each player (needed for notifications)
- user_location - track user location, once per hour or so to be able to spawn creatures at resonable locations, and prevent cheating.
- user_inventory - in some way....
- log - what happened and when. (id ref to types of actions)
- log_user - what event are useful for what user
- chat - todo