|
|
Line 35: |
Line 35: |
| * Slowly migrating actual [[Worker]] and [[Warrior]] amount towards the setting (ants are given new tasks) | | * Slowly migrating actual [[Worker]] and [[Warrior]] amount towards the setting (ants are given new tasks) |
| * Sometimes cave ins and other accidents occur (decreasing capacity and killing ants) | | * Sometimes cave ins and other accidents occur (decreasing capacity and killing ants) |
| | | * See [[Implementation]] for the actual calculations being done |
| = Technical implementation =
| |
| == Calculations done every other minute ==
| |
| For now calculations take place every other minute. r_nnn below is the ratio on that order setting. Using a linear model. This makes one colony "slow to turn" but by using many colonies it gets done faster. Use ar_worker=worker/(worker+warrior) in some formulas instead of r_worker to reflect the actual population.
| |
| * capacity += r_expand * ar_worker * const
| |
| * secret capacity += r_expand * ar_worker * r_secret * const (NOTE: secret is a part of the capacity)
| |
| * workers += if (worker+warrior < capacity) r_breed * r_worker * const
| |
| * warriors += if (worker+warrior < capacity) r_breed * r_warrior * const
| |
| * food += min(capacity, (r_food * ar_worker - level) * (workers+warriors) * const), Gathering and eating, if r_food*ar_worker kept at level or above the food increase, else it decreases. Testing with level = 0.4. NOTE: Food can be negative, to affect how many dies in steps below.
| |
| | |
| Transform workers to warriors and vice versa
| |
| * if (to many warriors compared to workers) warriors -= const, worker +=const , i.e. if ar_worker > r_worker + 0.01
| |
| * if (to many workers compared to warriors) warriors += const, worker -=const , i.e. if ar_worker < r_worker - 0.01
| |
| | |
| Starving:
| |
| * if (food < 0) workers += food*ar_workers, warriors += food*(1-ar_workers)
| |
| * if (workers + warriors < 2) colony is dead
| |
| | |
| Decaying.
| |
| * food turn bad, slowly decreases? -= const similar to setting 1%?
| |
| Decaying both inhabited and not inhabited
| |
| * if (capacity > 10 or not inhabited) capacity slowly decreases -= const similar to setting 1%?
| |
| * if (capacity < 2 and not inhabited) nest is broken and destroyed
| |
| | |
| == Every 12 minutes ==
| |
| * Animals at colonies eat and destroy
| |