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* Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks) | * Notification from server if nearby actions take place, the notifications shall contain enough data to update the info in the client (typically attacks) | ||
== DB == | |||
* nest - about nest and the potentially colony living there | |||
* user - basic user data | |||
* user_unit - about each unit connected foor each player (needed for notifications) |