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(Created page with "== Bonuses for new == * A new player is immune to attacks for X time after founding his/her first colony. == Colonies == * Colonies will not get bigger, but smaller, in the l...") |
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== Colonies == | == Colonies == | ||
* Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc) | * Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc) | ||
* Competition about food when two (or more) colonies are near each other, even if the same | * Competition about food when two (or more) colonies are near each other, even if the same [[Species]]. (Bigger population needs bigger distance) | ||
** The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow | ** The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow | ||
** If 2 nearby colonies are of different [[ | ** If 2 nearby colonies are of different [[Species]] some ant may get killed from time to time | ||
* Idea: Ability to help a small colony more often? To get new players something to do when they are eager. | * Idea: Ability to help a small colony more often? To get new players something to do when they are eager. | ||
== TODO == | == TODO == | ||
* How to make the room for a new player in a town dominated by a faction? | * How to make the room for a new player in a town dominated by a faction? |