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Experience/en: Difference between revisions

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* [[Give Food]] +3 exp per food
* [[Give Food]] +3 exp per food
* [[Help Expand]] +200 exp
* [[Help Expand]] +200 exp
* [[Scent Mark Areas]] +40 per area.
* [[Sabotage]] capacity in an enemy colony (not an empty nest) +100 exp
* [[Sabotage]] capacity in an enemy colony (not an empty nest) +100 exp
* Successful [[Attack]] entirely killing an enemy colony +1000 exp
* Successfully [[Attack]] killing the entirety an enemy colony +1000 exp
* [[Swarm]] in a colony +50 exp
* [[Swarm]] in a colony +50 exp


== Level ==
== Level ==
* Player starts at level 1
* Player starts at level 1  
* When experience reaches 1000 the level goes up. Next steps at 2000, 4000, 8000, 16000 etc.
* 1000 experience required for level 2
* 2000 for level 3
* 4000 for level 4
* 2000 for level 5
* 8000 for level 6
* 16000 for level 7
* etc.


== Level effect ==
== Level effect ==
The level of the players affects:
The level of the players affects:
* [[Action Radius]]
* [[Action Radius]] (+10 meters per Level)
* How long [[Colony Orders]] last
* How long [[Colony Orders]] last (45 minutes at start X 2 every level. 1.5H, 3H, 6H, etc.)
* How much food the player may carry in [[Inventory]]
* How many [[Swarming Colony]] you may carry (1 per level)
* How many ant eaters the user may pick up in [[Inventory]]
* How much food the player may carry in [[Inventory]] (100 per level)
* How many [[Ant Eater]] you may pick up in [[Inventory]] (1 per level)
* From level 4 you may set colony action to [[Package Food]]
* From level 4 you may set colony action to [[Package Food]]
* From level 5 you may set [[Colony Orders]] to produce [[Warrior]]s
* From level 5 you may set [[Colony Orders]] to produce [[Warrior]]s
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