Competition: Difference between revisions

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* Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc)
* Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc)
* Players are not allowed to [[Colonize]] or [[Gain Control]] or colonies within a radius of 100 near his/her own colonies. (This will leave at least some space for others...)
* Players are not allowed to [[Colonize]] or [[Gain Control]] or colonies within a radius of 100 near his/her own colonies. (This will leave at least some space for others...)
= FUTURE IDEAS =
== Bonuses for new ==
* A new player is immune to attacks for X time after founding his/her first colony.
== Colonies ==
* Competition about food when two (or more) colonies are near each other, even if the same [[Species]]. (Bigger population needs bigger distance)
** The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
** If 2 nearby colonies are of different [[Species]] some ant may get killed from time to time
* Idea: Ability to help a small colony more often? To get new players something to do when they are eager.
== TODO ==
* How to make the room for a new player in a town dominated by a Species?

Revision as of 08:51, 29 April 2016

Colonies

  • Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc)
  • Players are not allowed to Colonize or Gain Control or colonies within a radius of 100 near his/her own colonies. (This will leave at least some space for others...)