Competition: Difference between revisions
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== Colonies == | |||
* Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc) | |||
* Players are not allowed to [[Colonize]] or [[Gain Control]] or colonies within a radius of 100 near his/her own colonies. (This will leave at least some space for others...) | |||
= FUTURE IDEAS = | |||
== Bonuses for new == | == Bonuses for new == | ||
* A new player is immune to attacks for X time after founding his/her first colony. | * A new player is immune to attacks for X time after founding his/her first colony. | ||
== Colonies == | == Colonies == | ||
* Competition about food when two (or more) colonies are near each other, even if the same [[Species]]. (Bigger population needs bigger distance) | * Competition about food when two (or more) colonies are near each other, even if the same [[Species]]. (Bigger population needs bigger distance) | ||
** The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow | ** The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow | ||
** If 2 nearby colonies are of different [[Species]] some ant may get killed from time to time | ** If 2 nearby colonies are of different [[Species]] some ant may get killed from time to time | ||
* Idea: Ability to help a small colony more often? To get new players something to do when they are eager. | * Idea: Ability to help a small colony more often? To get new players something to do when they are eager. | ||
== TODO == | == TODO == | ||
* How to make the room for a new player in a town dominated by a Species? | * How to make the room for a new player in a town dominated by a Species? |
Revision as of 08:49, 29 April 2016
Colonies
- Colonies will not get bigger, but smaller, in the long run if not helped by anyone. (Events, settings moved towards getting food etc)
- Players are not allowed to Colonize or Gain Control or colonies within a radius of 100 near his/her own colonies. (This will leave at least some space for others...)
FUTURE IDEAS
Bonuses for new
- A new player is immune to attacks for X time after founding his/her first colony.
Colonies
- Competition about food when two (or more) colonies are near each other, even if the same Species. (Bigger population needs bigger distance)
- The server will hold a table with distance data between nearby colonies, in order to easy calculate if there is competition about the food that stops colonies to grow
- If 2 nearby colonies are of different Species some ant may get killed from time to time
- Idea: Ability to help a small colony more often? To get new players something to do when they are eager.
TODO
- How to make the room for a new player in a town dominated by a Species?